Comments (1)
I created a PR #17792 for this one
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Related Issues (20)
- Applications Running Natively On Meta Quest Devices Are Deadlocked
- Spotlight shadows don't work on device in mobile render pipeline HOT 2
- Queue family that only support sparse binding HOT 1
- PopcornFX "light renderer" size not expanding properly in o3de. HOT 2
- Compiling o3de with Mac OS SDK 14.* produces deprecated API errors HOT 2
- O3DE crashes when dragging an fbx into the window - Bug Report
- Asset import inspector window should be manipulate-able - Feature Request
- Asset browser columns not resizeable in grid mode - Bug Report
- When importing FBX asset, texture isn't found even when in the same folder - Bug Report
- Legacy Asset Deprecation Notice is Spammed When Asset Reprocessed
- Extreme debugger performance issue with Visual Studio in debug build configuration
- [Planning] Schedule Release Coordination and Launch Call Meetings
- [Pre Release][Docs] Update documentation versioning
- [Pre Release][Docs] Update O3DE's version information in the docs and website
- [Pre Release] O3DE 24.09.0 Release: Ensure PR is created for bumping the version number in the Linux install instructions
- [Pre Release] O3DE 24.09.0 Release: Ensure PR is created for applying the generated API reference to the docs site
- script canvas camera change HOT 4
- AssetProcessorBatch does not process all assets on the first pass if there are asset dependencies
- Registered AZ_CVARs don't update in console if set from code HOT 2
- Bug Report: Server Issues with PhysX 5 and Network Character Controller Components
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