Giter Club home page Giter Club logo

nvlabs / fermat Goto Github PK

View Code? Open in Web Editor NEW
164.0 26.0 22.0 196.36 MB

Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time

Cuda 19.93% C++ 61.48% PHP 4.10% CSS 0.07% HTML 0.94% C 6.56% CMake 1.29% Tcl 0.01% Objective-C 0.31% Makefile 0.07% M4 0.09% Python 2.63% Shell 0.09% Inno Setup 0.04% Batchfile 0.03% Pascal 0.06% D 0.79% Java 1.40% Objective-C++ 0.13% HLSL 0.01%

fermat's Issues

Missing files?

It appears there's many files missing.

For example:
contrib/cugar/basic/numbers.h
includes
#include <vector_types.h>
#include <vector_functions.h>

These files don't exist in the repository.

Support CUDA 10.1 SDK..

Hi,
fermat has issues building with CUDA 10.1 SDK..
can post detailed build failures but at least is failing with missing thrust functions..
a fix will be nice..
thanks..

Support shader models?

I can't compile Fermat 2.0 with sm_61,compute_61 for GTX 1070:

3>D:\Projekte\3D\NVidia\fermat\src\pathtracer_core.h(550): error : identifier "__match_all_sync" is undefined

Is this expected and Fermat should only work with RTX cards?

Linux support

Hi, I'd like to get fermat working on Linux, would you be interested in supporting build via Makefile? Is there any show stopper that would preclude that from being possible?

ptxas fatal compile error

1>ptxas C : /Users/phil/AppData/Local/Temp/tmpxft_00002220_00000000-6_optix_shadow_material.ptx, line 522; error : Label expected for argument 0 of instruction 'call'
1>ptxas C : /Users/phil/AppData/Local/Temp/tmpxft_00002220_00000000-6_optix_shadow_material.ptx, line 522; error : Function '_rt_ignore_intersection' not declared in this scope
1> ptxas C:/Users/phil/AppData/Local/Temp/tmpxft_00002220_00000000-6_optix_shadow_material.ptx, line 522; fatal : Call target not recognized
1> ptxas fatal : Ptx assembly aborted due to errors
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\BuildCustomizations\CUDA 10.0.targets(712,9): error MSB3721: The command ""C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\bin\nvcc.exe" -gencode=arch=compute_52,code="sm_52,compute_52" --use-local-env -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64" -x cu -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\include" -I../../src/ -I../../src/mesh/ -I../../contrib -I../../contrib/OptiX/include/ -I../../contrib/freeglut/include/ -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\include" -I../../src/ -I../../src/mesh/ -I../../contrib -I../../contrib/OptiX/include/ -I../../contrib/freeglut/include/ -I../../contrib/cub -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\include" -G --keep-dir x64\Debug -maxrregcount=0 --machine 64 --compile -cudart static -g -D_DEBUG -DWIN32 -D_CONSOLE -D_CRT_SECURE_NO_WARNINGS -DNOMINMAX -D_USE_MATH_DEFINES -D_UNICODE -DUNICODE -Xcompiler "/EHsc /W3 /nologo /Od /Fdx64\Debug\vc140.pdb /FS /Zi /RTC1 /MDd " -o x64\Debug\optix_shadow_material.cu.obj "C:\Users\phil\Downloads\fermat-master\src\kernels\optix_shadow_material.cu"" exited with code 255.

This error is happening on optix_shadow_material.cu, optix_rt.cu, and optix_material.cu.

What am I doing wrong?

Can't get the view

Got it working with WIN10 October Update, Optix 5.1.0 and CUDA 10 after a good old manual VS hacking :D But I can't get the live window, only the results on the terminal/console ->

https://i.postimg.cc/kXbd5Y72/Untitled.jpg

Where's a damn score? (average FPS/average Rays per second, SOMETHING please! ) Ah, the bathroom file is zipped (there's a ZIP, not an OBJ in the dir :p ) ......please correct (and maybe update to CUDA 10 + Optix 5.1.0) the package on github ;)

Document settings used to generate images in docs

Any chance we could get the settings, number of progressions etc. used to generate the images in the docs? That way we can verify that our build is working correctly and haven't broken anything. For example I'm finding it difficult to reproduce the water caustics image on the BPTLib page.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.