Comments (2)
Thanks for the report. This is a good point. Our current intent was for the bridge.conf to be more of a sample, but it's location in the root of the package is indeed a bit unintuitive. We are considering moving it into the .trex directory in the future. If you do want to set any options, you can move this file into .trex.
Are you still able to run normally, or is this log message accompanied with a crash?
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Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
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Related Issues (20)
- anticulling doesn't hide enhanced mesh correctly in Mafia HOT 1
- [Toolkit Feature]: Async Executor as Default Ingestion Executor HOT 1
- [Runtime Bug]: Black Main Menu - C&C Renegade HOT 4
- [Runtime Bug]: Emissive Mask Maps work in Remix editor, but not in-game (Sonic Adventure DX 2004) HOT 3
- [Runtime Bug]: colorTexture2 Color & Alpha Not Blending with colorTexture1 - Star Wars Empire at War (2006) HOT 7
- Basic volumetrics replacement for particles HOT 2
- [Runtime Feature]: Normal Map Texture Category HOT 3
- [Runtime Bug]: AIM Racing Bridge Crash HOT 1
- [Toolkit bug]: Validation failing during ingestion HOT 3
- [Toolkit bug]: AI tools not launching in latest version HOT 4
- [Runtime Bug]: CarolineMT2 (Metin2) - Crash after loading screen HOT 1
- [Toolkit feature]: Displacement Default Scale Too Large HOT 4
- [Toolkit bug]: Unable to package mod (unable to find the exported mod file) HOT 11
- [Toolkit bug]: Inverted normal maps on ingested references not working properly HOT 3
- [Toolkit feature]: Speed up Ingestion Processes / Parallel Processes Optimization HOT 3
- [Toolkit feature]: Texture Manager HOT 2
- [Toolkit feature]: Enhanced Skybox Support HOT 4
- [Toolkit feature]: Increase AI Upscaler Speed HOT 2
- [Runtime Bug]: Decal sorting issue (decals added as reference) HOT 3
- [Runtime Bug]: Game geometry begins to "deteriorate" over time when anti culling is enabled (Sonic Adventure DX 2004 CD) HOT 4
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