Comments (5)
Someone made it work. Tried following the instructions but no success. https://www.youtube.com/watch?v=Y2_ubIi09Ss
That appears to be using the version included in Portal with RTX which supports source far better than the current version seems to
from rtx-remix.
I've followed the exact same steps on a couple other Source games. Since many of them store files in a /bin/ folder, I wonder if the file structure should be slightly different for them.
from rtx-remix.
Someone made it work. Tried following the instructions but no success.
https://www.youtube.com/watch?v=Y2_ubIi09Ss
from rtx-remix.
Someone made it work. Tried following the instructions but no success. https://www.youtube.com/watch?v=Y2_ubIi09Ss
That appears to be using the version included in Portal with RTX which supports source far better than the current version seems to
I wonder if that has something to do with Portal with RTX using DX8 instead of 9.
from rtx-remix.
Black Mesa -as being a newer title- is a DirectX9.0c game and it probably relies on pixel shaders.
https://www.pcgamingwiki.com/wiki/Black_Mesa
REMIX REQUIREMENTS
Fixed Function
Remix functions by intercepting the data the game sends to the GPU, recreating the game's scene based on that data, and then path tracing that recreated scene. With a fixed function graphics pipeline, the game is just sending textures and meshes to the GPU, using standardized data formats. It's reasonable (though not easy) to recreate a scene from this standardized data.
With a shader graphics pipeline, the game can send the data in any format, and the color of a given surface isn't determined until it is actually drawn on the screen. This makes it very difficult to recreate the scene - and there are a lot of other problems I haven't even touched on here.
The transition from 100% fixed function to 100% shader was gradual - most early DirectX 9.0 games only used shaders for particular tricky cases, while later DirectX 9.0 games (like most made with 9.0c) may not use the fixed function pipeline at all. Applying Remix to a game using a mix of techniques will likely result in the fixed function objects showing up, and the shader dependent objects either looking wrong, or not showing up at all.
https://discord.com/channels/1028444667789967381/1096179350933618718/1096179390481711154
from rtx-remix.
Related Issues (20)
- [Toolkit feature]: Increase AI Upscaler Speed HOT 2
- [Runtime Bug]: Decal sorting issue (decals added as reference) HOT 3
- [Runtime Bug]: Game geometry begins to "deteriorate" over time when anti culling is enabled (Sonic Adventure DX 2004 CD) HOT 4
- [Runtime Bug]: Latency Stats Window glitches out every other second HOT 1
- [Runtime Bug]: Regression of bug REMIX-2934; captured lights are flipped on x-axis HOT 2
- [Toolkit bug]: Objects tagged in the runtime as decal, sky or anything aren't selectable inside toolkit HOT 4
- [Toolkit feature]: Roughness strength slider/adjustment HOT 3
- [Runtime Bug]: Free-camera controls breaks after Ctrl+Esc is pressed HOT 1
- [Runtime Feature]: Adding keyboard inputs to Free-camera rotation (Pitch & Jaw)
- [Runtime Bug]: Each frame takes a really long time to render, game is unplayable HOT 2
- Cannot create mod
- [Runtime Bug]: Game freezing up when Auto-Exposure is deactivated
- [Runtime Bug]: The following Remix settings aren't saved/doesn't stick: HOT 4
- [Runtime Bug]: Flat Geometry and Broken Geo Hashes HOT 1
- [Runtime Bug]: The Sims 3 Invalid Camera HOT 1
- [Runtime Bug]: Regression in Game Compatibility Between Bridge Versions - Star Wars Republic Commando HOT 1
- [Runtime Bug]: Regression in Perf, Input Response, and Stability Between Bridge Versions - Star Wars Republic Commando HOT 1
- [Runtime]: Most captured textures export in the "Pixel Format" GLI1 for no reason
- [Toolkit feature]: Stage Light View Radius
- [Toolkit feature]: Option to save Captures folder into Project directory folder HOT 6
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from rtx-remix.