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RoyaleNoir avatar RoyaleNoir commented on July 27, 2024 1

Someone made it work. Tried following the instructions but no success. https://www.youtube.com/watch?v=Y2_ubIi09Ss

That appears to be using the version included in Portal with RTX which supports source far better than the current version seems to

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dbwrush avatar dbwrush commented on July 27, 2024

I've followed the exact same steps on a couple other Source games. Since many of them store files in a /bin/ folder, I wonder if the file structure should be slightly different for them.

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Defkyle avatar Defkyle commented on July 27, 2024

Someone made it work. Tried following the instructions but no success.
https://www.youtube.com/watch?v=Y2_ubIi09Ss

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dbwrush avatar dbwrush commented on July 27, 2024

Someone made it work. Tried following the instructions but no success. https://www.youtube.com/watch?v=Y2_ubIi09Ss

That appears to be using the version included in Portal with RTX which supports source far better than the current version seems to

I wonder if that has something to do with Portal with RTX using DX8 instead of 9.

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Kamilkampfwagen-II avatar Kamilkampfwagen-II commented on July 27, 2024

Black Mesa -as being a newer title- is a DirectX9.0c game and it probably relies on pixel shaders.
https://www.pcgamingwiki.com/wiki/Black_Mesa

REMIX REQUIREMENTS
Fixed Function
Remix functions by intercepting the data the game sends to the GPU, recreating the game's scene based on that data, and then path tracing that recreated scene. With a fixed function graphics pipeline, the game is just sending textures and meshes to the GPU, using standardized data formats. It's reasonable (though not easy) to recreate a scene from this standardized data.

With a shader graphics pipeline, the game can send the data in any format, and the color of a given surface isn't determined until it is actually drawn on the screen. This makes it very difficult to recreate the scene - and there are a lot of other problems I haven't even touched on here.

The transition from 100% fixed function to 100% shader was gradual - most early DirectX 9.0 games only used shaders for particular tricky cases, while later DirectX 9.0 games (like most made with 9.0c) may not use the fixed function pipeline at all. Applying Remix to a game using a mix of techniques will likely result in the fixed function objects showing up, and the shader dependent objects either looking wrong, or not showing up at all.
https://discord.com/channels/1028444667789967381/1096179350933618718/1096179390481711154

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