Comments (8)
For me they launch, but the window is either really small or the game is running with sub 1fps (even in the menu).
The game running like garbage is the default for me most of the time with the resolution of the display being broken completly and also not able to change resolution etc. Looks pretty broken to me right now.
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Using this PC configuration below, I was able to progress further into the game. Menus would render and I could even get into levels. The overlay would work and I was able to tell RTX Remix which textures were considered "UI" textures, which made it so the "Briefing" screen before levels properly rendered.
It is worth mentioning that Splinter Cell: Chaos Theory supports Shader Model versions 1.1, 2.0, and 3.0. However, Splinter Cell: Double Agent only supports Shader Model 3.0, so that game is likely going to be unbootable for the near future.
Both games are running under DirectX9.0c, and even though Chaos Theory seems to be running fine when using Shader Model 1.1 mode, it doesn't appear to do any path tracing. The image looks similar to the default game, minus a few graphical bugs.
While it may take some time to see both Chaos Theory and Double Agent function under RTX Remix with path tracing, the series provides an excellent showcase for this project.
RTX Remix Version: 0.1.1
OS: Windows 10, Version 22H2
GPU: RTX 2070 Super
GPU Driver Version: 531.41
Game: Splinter Cell: Chaos Theory (Latest Version: v1.05)
Here are some log files from a session that may be of help (starting a level, playing for a few minutes, then closing the game):
Logs from Splinter Cell: Chaos Theory:
SplinterCell3_d3d9.log
d3d9.log
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I could not even play the game once past the briefing, as it went down to 1fps instantly and stayed there.
Also it did not apply resolution most of the time.
from rtx-remix.
I could not even play the game once past the briefing, as it went down to 1fps instantly and stayed there. Also it did not apply resolution most of the time.
Yeah, I know what you are talking about, it seems to ignore screen resolutions and plays in a small 640x480 box. This issue seems to happen in Splinter Cell 1-3, as well as their Versus modes, possibly related to Unreal.
A temporary workaround I have found is to use ThirteenAG's widescreen patch for Splinter Cell: Chaos Theory. However, make sure to not overwrite the D3D9.dll that RTX Remix uses.
Also some tips when testing these games with RTX Remix if the menus are becoming tedious:
Inserting the map's name right after SplinterCell3.exe in a shortcut will force load into it.
The names for each map can be found in ..\Data\Maps\ directory with the *.scl extension.
Running this shortcut will force load Lighthouse straight into the Briefing screen.
You can also use "-nointro" as a launch command to skip the intro videos if you would like to use the menu faster.
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Using the WidescreenFix really helped with the window stuff. I can run the game (at least the menus) now in the correct resolution.
Once I'm in game however, I'm still back to 1fps with completly scrambled visuals:
Looks like most of the textures are drawn semi transparent. Don't know why this is happening. I even tried the alpha blending options in the dev settings, with no luck.
And as you said, no paytracing or lighting stuff is doing something here, which might be related to the transparent textures I'm seeing.
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Using this PC configuration below
What configuration? I don't see anything in your comment.
I ask as I'm also seeing the following message in my logs and unable to launch Chaos Theory with rtx-remix.
warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
from rtx-remix.
Hello! Will you please check on the latest release and let us know if this issue persists? Thank you!
from rtx-remix.
Hello! Will you please check on the latest release and let us know if this issue persists? Thank you!
I checked again. Now, with the experimental option "Capture vertices from Shader" enabled, the game renders like normal, however it does not appear to have RTX applying. If you go to the debug view, and try to view the geometry, you do not see any rainbows - the rendering still just looks like normal.
However, if you disable "capture vertices from Shader" option, the game renders only a black screen.
Does this indicate progress @NV-LL ?
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Related Issues (20)
- [Toolkit feature]: Roughness strength slider/adjustment HOT 3
- [Runtime Bug]: Free-camera controls breaks after Ctrl+Esc is pressed HOT 1
- [Runtime Feature]: Adding keyboard inputs to Free-camera rotation (Pitch & Jaw)
- [Runtime Bug]: Each frame takes a really long time to render, game is unplayable HOT 2
- Cannot create mod
- [Runtime Bug]: Game freezing up when Auto-Exposure is deactivated
- [Runtime Bug]: The following Remix settings aren't saved/doesn't stick: HOT 4
- [Runtime Bug]: Flat Geometry and Broken Geo Hashes HOT 1
- [Runtime Bug]: The Sims 3 Invalid Camera HOT 1
- [Runtime Bug]: Regression in Game Compatibility Between Bridge Versions - Star Wars Republic Commando HOT 1
- [Runtime Bug]: Regression in Perf, Input Response, and Stability Between Bridge Versions - Star Wars Republic Commando HOT 1
- [Runtime]: Most captured textures export in the "Pixel Format" GLI1 for no reason
- [Toolkit feature]: Stage Light View Radius
- [Toolkit feature]: Option to save Captures folder into Project directory folder HOT 6
- [Runtime Bug]: Mass Effect 2 crashes on start HOT 1
- [Critical Bug]: d3d8to9.dll that comes with Remix is faulty/malformed HOT 4
- [Runtime Bug]: Sonic Adventure DX RTX graphical issue on AMD 7900XTX HOT 2
- [Toolkit feature]: Flashlight Feature HOT 1
- [Runtime Bug]: Render artifacts linked to high xformOp:size values HOT 3
- [Runtime Bug]: Max Payne 2 No Longer Hooks HOT 11
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