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MichaelTornberg avatar MichaelTornberg commented on July 27, 2024 3

Well, I have no reason to doubt you :).. And I know they modded the engine when they bought the engine code for Fallout 3. But that's neither here nor there :) I'm just saying that I am quite certain nVidia have access on the level needed to fix the issue.

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WallSoGB avatar WallSoGB commented on July 27, 2024 2

Game's not using fixed pipeline so it's not going to work. Lights are done in material shaders.

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NV-DM avatar NV-DM commented on July 27, 2024

Hello. Thank you for submitting. Please attach NvRemixBridge.log which can be found in the .trex directory.

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MCH2024 avatar MCH2024 commented on July 27, 2024

[16:24:55.054] info: No default config found for: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
[16:24:55.055] info: Trying to open config file: D:\SteamLibrary\steamapps\common\Fallout New Vegas.trex\bridge.conf
[16:24:55.056] info: Using shared heap for textures.
[16:24:55.057] info: Using shared heap for static buffers.
[16:24:55.058] info: Using shared heap for dynamic buffers.
[16:24:55.059] info: ==================
[16:24:55.060] info: NVIDIA RTX Remix Bridge Server
[16:24:55.061] info: ==================
[16:24:55.062] info: Version: remix-0.1.0
[16:24:55.063] info: Running in x64 mode!
[16:24:55.064] info: Launched server with GUID 35de6dc2-b605-403d-9c90-738647d1810a
[16:24:55.065] info: Shared memory: [ClientChannel_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.065] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue.
[16:24:55.065] info: Shared memory: [ServerChannel_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.065] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue.
[16:24:55.066] info: Shared memory: [SharedDataHeap_meta_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.066] info: Shared memory: [SharedDataHeap_data_0_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.066] info: Shared memory: [SharedDataHeap_data_1_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.067] debug: CreateSemaphore returned existing semaphore by the same name Present.
[16:24:55.067] info: Server started up, waiting for connection from client...
[16:24:55.067] info: Registering exit callback in case client exits unexpectedly.
[16:24:55.068] info: Registering message channel for asynchronous message handling.
[16:24:55.068] info: Initializing D3D9...
[16:24:55.069] info: Message channel MessageChannelServer established.
[16:24:56.704] info: D3D9 interface object creation succeeded!
[16:24:56.705] info: Loaded D3D9 from D:\SteamLibrary\steamapps\common\Fallout New Vegas.trex\d3d9.dll
[16:24:56.705] warn: Please note that the version of d3d9 loaded is NOT DXVK. Functional restrictions may apply.
[16:24:56.705] info: Sync request received, sending ACK response...
[16:24:56.706] info: Done! Now waiting for client to consume the response...
[16:24:56.706] info: Handshake completed! Now waiting for incoming commands...
[16:24:56.719] info: No leaked objects dicovered at Direct3D module eviction.
[16:25:01.662] info: Server side D3D9 Device created successfully!
[16:25:01.662] debug: Sending CreateDevice ack response back to client.
[16:25:05.606] err: The client process has unexpectedly exited, shutting down server as well!
[16:25:05.683] info: Command processing loop finished, cleaning up and exiting...
[16:25:05.710] info: Shutdown cleanup successful, exiting now!
[16:25:05.711] info: [Uptime]: 10s

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MCH2024 avatar MCH2024 commented on July 27, 2024

Hello. Thank you for submitting. Please attach NvRemixBridge.log which can be found in the .trex directory.

added.

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MichaelTornberg avatar MichaelTornberg commented on July 27, 2024

Flat-out refuses to work on Fallout New Vegas (Gog version) The log only says it unexpectedly shut down.. no other data.
(2080 RTX TI - latest drivers, win 11 pro, 64gb ram, 7950X amd)

...
[09:43:26.651] info: Server side D3D9 Device created successfully!
[09:43:26.652] debug: Sending CreateDevice ack response back to client.
[09:43:27.138] err: The client process has unexpectedly exited, shutting down server as well!
[09:43:27.652] info: Command processing loop finished, cleaning up and exiting...
[09:43:27.671] info: Shutdown cleanup successful, exiting now!
[09:43:27.671] info: [Uptime]: 3s

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rdok avatar rdok commented on July 27, 2024

Confirming the same behaviour: the client unexpectedly exits with no helpful hint of the cause.

Testing environment

rtx-remix version: 0.1.1
GPU: RTX 3090
GPU driver: 531.68
Game version: 1.4.0.525
HDR: off
Store: GOG
Display resolution: 2560x1440
Game Environment:

  • Clean game with no mods installed
  • Uninstalled the game to ensure all mods are fully removed.
  • Restarted the machine
  • Ensured game runs fine without rtx-mixture

Tested with lowest graphics settings to ensure exclude things like HDR, and water reflections.

  • Game resolution: 1920x1080
  • Vertical sync: off

DLL Crash Logger

CobbCrashLogger.log

GAME CRASHED AT INSTRUCTION Base+0x00AC8AB5 IN MODULE: S:\GOG Games\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL. -Crash Logger

Logs

Fallout 3

Same issue on Fallout 3; Fallout New Vegas is based on the same engine.

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WINDWAIK3R avatar WINDWAIK3R commented on July 27, 2024

Same issue with Fallout 3. Running 4gb patches seems to help somewhat with initial launch before crash.

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WallSoGB avatar WallSoGB commented on July 27, 2024

Confirming the same behaviour: the client unexpectedly exits with no helpful hint of the cause.

Testing environment

rtx-remix version: 0.1.1 GPU: RTX 3090 GPU driver: 531.68 Game version: 1.4.0.525 HDR: off Store: GOG Display resolution: 2560x1440 Game Environment:

  • Clean game with no mods installed
  • Uninstalled the game to ensure all mods are fully removed.
  • Restarted the machine
  • Ensured game runs fine without rtx-mixture

Tested with lowest graphics settings to ensure exclude things like HDR, and water reflections.

  • Game resolution: 1920x1080
  • Vertical sync: off

DLL Crash Logger

CobbCrashLogger.log

GAME CRASHED AT INSTRUCTION Base+0x00AC8AB5 IN MODULE: S:\GOG Games\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL. -Crash Logger

Logs

Fallout 3

Same issue on Fallout 3; Fallout New Vegas is based on the same engine.

Crashes on shader compilation - device's Pixel Shader version string is null.

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MichaelTornberg avatar MichaelTornberg commented on July 27, 2024

Game's not using fixed pipeline so it's not going to work. Lights are done in material shaders.

Hmm, don't know .. nVidia have access we don't have, so I wouldn't rule out a possible fix. Especially since it's the same engine as Skyrim.

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WallSoGB avatar WallSoGB commented on July 27, 2024

No it's not. I mod this engine - the renderer in Creation Engine is remade for the most part.

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MichaelTornberg avatar MichaelTornberg commented on July 27, 2024

It was still Gamebryo then (new vegas) but regardless.. nVidia make shader patches (even rewrites) for most games in their drivers. So I'm fairly certain they can fix shader problems (if that is what it is)

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WallSoGB avatar WallSoGB commented on July 27, 2024

It's not Gamebryo either - sorry, but the renderer is custom in both games - NiDX9Renderer only functions as the D3D9 handler.

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