Comments (13)
Well, I have no reason to doubt you :).. And I know they modded the engine when they bought the engine code for Fallout 3. But that's neither here nor there :) I'm just saying that I am quite certain nVidia have access on the level needed to fix the issue.
from rtx-remix.
Game's not using fixed pipeline so it's not going to work. Lights are done in material shaders.
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Hello. Thank you for submitting. Please attach NvRemixBridge.log which can be found in the .trex directory.
from rtx-remix.
[16:24:55.054] info: No default config found for: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
[16:24:55.055] info: Trying to open config file: D:\SteamLibrary\steamapps\common\Fallout New Vegas.trex\bridge.conf
[16:24:55.056] info: Using shared heap for textures.
[16:24:55.057] info: Using shared heap for static buffers.
[16:24:55.058] info: Using shared heap for dynamic buffers.
[16:24:55.059] info: ==================
[16:24:55.060] info: NVIDIA RTX Remix Bridge Server
[16:24:55.061] info: ==================
[16:24:55.062] info: Version: remix-0.1.0
[16:24:55.063] info: Running in x64 mode!
[16:24:55.064] info: Launched server with GUID 35de6dc2-b605-403d-9c90-738647d1810a
[16:24:55.065] info: Shared memory: [ClientChannel_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.065] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue.
[16:24:55.065] info: Shared memory: [ServerChannel_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.065] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue.
[16:24:55.066] info: Shared memory: [SharedDataHeap_meta_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.066] info: Shared memory: [SharedDataHeap_data_0_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.066] info: Shared memory: [SharedDataHeap_data_1_35de6dc2-b605-403d-9c90-738647d1810a] created and initialized successfully!
[16:24:55.067] debug: CreateSemaphore returned existing semaphore by the same name Present.
[16:24:55.067] info: Server started up, waiting for connection from client...
[16:24:55.067] info: Registering exit callback in case client exits unexpectedly.
[16:24:55.068] info: Registering message channel for asynchronous message handling.
[16:24:55.068] info: Initializing D3D9...
[16:24:55.069] info: Message channel MessageChannelServer established.
[16:24:56.704] info: D3D9 interface object creation succeeded!
[16:24:56.705] info: Loaded D3D9 from D:\SteamLibrary\steamapps\common\Fallout New Vegas.trex\d3d9.dll
[16:24:56.705] warn: Please note that the version of d3d9 loaded is NOT DXVK. Functional restrictions may apply.
[16:24:56.705] info: Sync request received, sending ACK response...
[16:24:56.706] info: Done! Now waiting for client to consume the response...
[16:24:56.706] info: Handshake completed! Now waiting for incoming commands...
[16:24:56.719] info: No leaked objects dicovered at Direct3D module eviction.
[16:25:01.662] info: Server side D3D9 Device created successfully!
[16:25:01.662] debug: Sending CreateDevice ack response back to client.
[16:25:05.606] err: The client process has unexpectedly exited, shutting down server as well!
[16:25:05.683] info: Command processing loop finished, cleaning up and exiting...
[16:25:05.710] info: Shutdown cleanup successful, exiting now!
[16:25:05.711] info: [Uptime]: 10s
from rtx-remix.
Hello. Thank you for submitting. Please attach NvRemixBridge.log which can be found in the .trex directory.
added.
from rtx-remix.
Flat-out refuses to work on Fallout New Vegas (Gog version) The log only says it unexpectedly shut down.. no other data.
(2080 RTX TI - latest drivers, win 11 pro, 64gb ram, 7950X amd)
...
[09:43:26.651] info: Server side D3D9 Device created successfully!
[09:43:26.652] debug: Sending CreateDevice ack response back to client.
[09:43:27.138] err: The client process has unexpectedly exited, shutting down server as well!
[09:43:27.652] info: Command processing loop finished, cleaning up and exiting...
[09:43:27.671] info: Shutdown cleanup successful, exiting now!
[09:43:27.671] info: [Uptime]: 3s
from rtx-remix.
Confirming the same behaviour: the client unexpectedly exits with no helpful hint of the cause.
Testing environment
rtx-remix version: 0.1.1
GPU: RTX 3090
GPU driver: 531.68
Game version: 1.4.0.525
HDR: off
Store: GOG
Display resolution: 2560x1440
Game Environment:
- Clean game with no mods installed
- Uninstalled the game to ensure all mods are fully removed.
- Restarted the machine
- Ensured game runs fine without rtx-mixture
Tested with lowest graphics settings to ensure exclude things like HDR, and water reflections.
- Game resolution: 1920x1080
- Vertical sync: off
DLL Crash Logger
GAME CRASHED AT INSTRUCTION Base+0x00AC8AB5 IN MODULE: S:\GOG Games\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL. -Crash Logger
Logs
Fallout 3
Same issue on Fallout 3; Fallout New Vegas is based on the same engine.
from rtx-remix.
Same issue with Fallout 3. Running 4gb patches seems to help somewhat with initial launch before crash.
from rtx-remix.
Confirming the same behaviour: the client unexpectedly exits with no helpful hint of the cause.
Testing environment
rtx-remix version: 0.1.1 GPU: RTX 3090 GPU driver: 531.68 Game version: 1.4.0.525 HDR: off Store: GOG Display resolution: 2560x1440 Game Environment:
- Clean game with no mods installed
- Uninstalled the game to ensure all mods are fully removed.
- Restarted the machine
- Ensured game runs fine without rtx-mixture
Tested with lowest graphics settings to ensure exclude things like HDR, and water reflections.
- Game resolution: 1920x1080
- Vertical sync: off
DLL Crash Logger
GAME CRASHED AT INSTRUCTION Base+0x00AC8AB5 IN MODULE: S:\GOG Games\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL. -Crash LoggerLogs
Fallout 3
Same issue on Fallout 3; Fallout New Vegas is based on the same engine.
Crashes on shader compilation - device's Pixel Shader version string is null.
from rtx-remix.
Game's not using fixed pipeline so it's not going to work. Lights are done in material shaders.
Hmm, don't know .. nVidia have access we don't have, so I wouldn't rule out a possible fix. Especially since it's the same engine as Skyrim.
from rtx-remix.
No it's not. I mod this engine - the renderer in Creation Engine is remade for the most part.
from rtx-remix.
It was still Gamebryo then (new vegas) but regardless.. nVidia make shader patches (even rewrites) for most games in their drivers. So I'm fairly certain they can fix shader problems (if that is what it is)
from rtx-remix.
It's not Gamebryo either - sorry, but the renderer is custom in both games - NiDX9Renderer only functions as the D3D9 handler.
from rtx-remix.
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