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photonmapping's Introduction

Photon Mapping

Personal Computer Graphics Project: Physically Based Rendering.

Renders

White glass teapot and reflective sphere


Yellow glass dragon and mirror wall(reflective)

Roadmap

  • Kd-Tree Acceleration Structure, lookup photons
  • Multi-thread shooting photon tasks
  • LPhoton and EPhoton calculation
  • Caustic, indirect and radiance photon calculation and storage
  • Complicated material implementation
  • Double check Fresnel and reflection models
  • Final gathering and indirect lighting

Other renders

Yellow glass teapot, specular transmissive sphere and reflective wall

Glass material is implemented using weighted-material combined with specular transmission and specular reflection.


Specular transmission teapot

Teapot is perfectly tramsmissive, the caustic effect can be well captured using photon mapping.

Transmissive teapot and reflective back wall


Prism with 80% reflection and 20% transmission material

Both caustic and reflective effects can be captured in this test scene.

IN PROGRESS

Final gathering for indirect lighting

Debug Renders

Test for kd-tree and photon shooting tasks


Render with radiance map ONLY

photonmapping's People

Contributors

zimengyang avatar

Watchers

James Cloos avatar Nick Syntychakis avatar

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