Comments (6)
@Noxime is it possible for you to give publish permissions for the crate to someone else while you're indisposed? I think we're seeing enough change that we should prep a 0.9 release.
from steamworks-rs.
I'm certainly available to help maintain the crate insofar as keeping it in sync with the published Steamworks SDK.
I maintain the wrapper around this library for integrating it into Bevy, and definitely want to see this kept up to date.
Hearing of your conscription is a bit concerning to hear in these trying times though.
from steamworks-rs.
Hey, recently I started my own fork of steamworks-rs because of the lack of maintaining. I'm very active on github and I would be happy to be a co-maintainer, if needed.
from steamworks-rs.
Thank you @james7132 and @ceifa, I have added you both as new collaborators to the repository. I will return to maintainership when I move into the reserves in the fall, but till then I will be quite inactive.
(and do not worry about the conscription, it is a long tradition here and we do not intend to provoke any conflict with anyone, anytime :) )
from steamworks-rs.
I am quite busy on a project myself, but I will likely contribute every few months. Also as I've made the NetworkingSockets wrapper I'd be happy to join any discussions regarding that.
from steamworks-rs.
@Noxime sorry to bother you again about this, but with the v0.9.0
, I think we'll also need ownership of the steamworks-sys
crate too.
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Related Issues (20)
- Is it possible to use the API if steam is installed as a flatpak? HOT 1
- A way to identify if NetConnection is still valid from NetworkingSockets
- Wrapper for SendLobbyChatMsg on Matchmaking struct HOT 1
- Wrappers for lobby list request filtering HOT 1
- The ticket obtained by `authentication_session_ticket_for_webapi` cannot be validated by webapi.
- Missing a lot of Steam Input bindings HOT 3
- Maintenance status HOT 6
- Access the `networking_sockets` apis from a `Server` struct
- Access the local ip address for a NetConnection
- SingleClient may be redundant
- Bundled Steamworks library via Cargo feature
- Lack of documentation regarding shared libraries HOT 1
- Wasm support HOT 2
- is SteamMatchMakingServers planned to be implemented? HOT 4
- Improve achievements documentation
- Cannot open networking sockets using `NetworkConfigEntry` options.
- Implement UserAchievementIconFetched_t callback
- Bad assert in achievement_icon when checking achievement dimensions
- RequestUserInformation get '[unknown]' HOT 1
- Plans to support ISteamInventory?
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