Comments (6)
@lucaspoffo I think a release sounds like a good idea. I don't know who (if any) apart form @Noxime that has credentials for crates.io, so I can't do it yet unfortunately.
I am up for a new release, it's been a while. Are there any outstanding PRs or issues we should resolve before a new crates.io release?
@Noxime I don't think so, let's just do a release now and then we can do an SDK update and merge my stuff after.
from steamworks-rs.
Hey,
Thanks for the concern. I do recognize the crate is in bit of a maintance trouble. While I can't speak for other collaborators, I personally haven't had much time to work on OSS projects recently and things have fallen behind. It's an unfortunate situation, but not much I can do about.
If you are interested in becoming a maintainer I am very happy to add you as a collaborator. Steamworks-rs (afaik) is still the de facto crate for accessing steam services for Rust games, and should stay alive.
from steamworks-rs.
Hey,
Thanks for the concern. I do recognize the crate is in bit of a maintance trouble. While I can't speak for other collaborators, I personally haven't had much time to work on OSS projects recently and things have fallen behind. It's an unfortunate situation, but not much I can do about.
If you are interested in becoming a maintainer I am very happy to add you as a collaborator. Steamworks-rs (afaik) is still the de facto crate for accessing steam services for Rust games, and should stay alive.
No worries, I'll start doing some PRs then. I'd be happy to help maintain, just send me an invite.
from steamworks-rs.
Hey @kristoff3r @Noxime,
Sorry for the ping. Is there any plan for a new version release? There is a lot of cool stuff that's been merged.
I want to release renet_steam, a transport layer for renet
that uses steamwork-rs
, but I do depend on a few unreleased APIs.
from steamworks-rs.
@lucaspoffo I think a release sounds like a good idea. I don't know who (if any) apart form @Noxime that has credentials for crates.io, so I can't do it yet unfortunately.
from steamworks-rs.
@lucaspoffo I think a release sounds like a good idea. I don't know who (if any) apart form @Noxime that has credentials for crates.io, so I can't do it yet unfortunately.
I am up for a new release, it's been a while. Are there any outstanding PRs or issues we should resolve before a new crates.io release?
from steamworks-rs.
Related Issues (20)
- Is it possible to use the API if steam is installed as a flatpak? HOT 1
- A way to identify if NetConnection is still valid from NetworkingSockets
- Wrapper for SendLobbyChatMsg on Matchmaking struct HOT 1
- Wrappers for lobby list request filtering HOT 1
- The ticket obtained by `authentication_session_ticket_for_webapi` cannot be validated by webapi.
- Missing a lot of Steam Input bindings HOT 3
- Access the `networking_sockets` apis from a `Server` struct
- Access the local ip address for a NetConnection
- SingleClient may be redundant
- Bundled Steamworks library via Cargo feature
- Lack of documentation regarding shared libraries HOT 1
- Wasm support HOT 1
- is SteamMatchMakingServers planned to be implemented? HOT 4
- Improve achievements documentation
- Cannot open networking sockets using `NetworkConfigEntry` options.
- Implement UserAchievementIconFetched_t callback
- Bad assert in achievement_icon when checking achievement dimensions
- RequestUserInformation get '[unknown]' HOT 1
- Plans to support ISteamInventory?
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from steamworks-rs.