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nuclearplus's Issues

Spent fuel and rad pollution issue

Hi! Thanks for the mod, i liked it and i have an idea for it. On current status, spent fuels are processed in chemical plant together with nitric acid. The problem is, work cycle for this job is "10 Spent Fuel + 10 Nitric Acid = 20 Spent fuel solution (/20 game time)", and to cycle to start, 10 spent fuels must be transferred into chemical plant. Until spent fuels get the count of 10, they stay inside the chemical plant and cause a radiation pollution. Radiation pollution graph is repeatedly rising until 18 (9xspent fuel) and falling back to 0 (10 spent fuel start to process)

So, can you please edit spent fuel cycle like this?
"1 Spent fuel + 1 Nitric Acid = 2 Spent fuel solution (/2 game time)" so /60 input and output will be same but any spent fuel get in to the chemical plant will start to process without waiting a batch of 10 spent fuel and causing a rad pollution.

Have a great day!

radpollution

Plutonium fuel cycle issue

Hi again! I think there is a bug or unknown feature about plutonium fuel cycle. As the PU reactor shows, "3X or FullPower" PU reactor cycle is "28800 Water + 1 PU rod = 28800 SteamHi /6000 game time". But there is a huge difference between in-game reality. Problem is, when PU rod cycle starts, the green cycle bar starting point is almost at the end. You can see in the screenshots. Somehow PU rods are not being used efficiently. Normally, 1 PU rod should run a 3X reactor for /6000 game time, meaning 100 months = 8.3 years. But as you can see in the screenshots, a single PU reactor consumes 3 PU rod per year. It's about 25X faster consumption than normal values. Maybe game engine somehow limits a cycle life.

Also, as a 2nd issue, somehow PU cycle "28800 Water + 1 PU rod = 28800 SteamHi /6000 game time" converts abnormally to /60 time, as you also can see in the screenshots, it shows 281,3 instead of 288.

Thanks for the mod again, have a great day!

plutoniumreactor

plutoniumreactor2

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