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blackout's Introduction

Hi there ๐Ÿ‘‹

I made Garrys Mod addons 24/7 until I met some robonekos in VRChat.

I made VRChat content 24/7 until a certain non-epic e(ac)vent.

I currently work on ChilloutVR, mods & related unity scripts in my freetime.

ChilloutVR Unity Scripts

Project Issues
AASEmulator GitHub issues
AvatarPointerGenerator GitHub issues
CVR.BaseAnimatorPatch GitHub issues
SimpleAAS GitHub issues
QuickMaterialSwap GitHub issues

ChilloutVR Mods

I have developed various mods for ChilloutVR, all conveniently available in my big mod repository.

Repository Commits Issues Current Mods
NAK_CVR_Mods GitHub commit activity GitHub issues 26

Explore the repository to find exciting mods and enhancements for your ChilloutVR experience!

the furry pfp is a coding buff... probably

1153175003181875212

blackout's People

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blackout's Issues

Implement dimming system.

Yeah I didn't think that far into it. Wanting to render black square with shader over camera to dim. Might be more optimal alternative.

Manual Control (UIX)

Add manual control using UIExpansionKit so users can dim their screen in-game if they want.

tbh this entire mod makes more sense as a steamvr overlay, but eh...

VR Only toggle.

Implement a VR-Only toggle so users can better control when they use Blackout.

More Responsiveness

Idea for a more responsive feel:

Vision in drowsy mode should blend based on head velocity. The faster you move the more vision you gain back, with a ceiling that will transition you to the Awake state.

This would mean users can kinda "edge" the detection and know if they'll switch to Awake a lot easier. In testing I wanted to move a bit, but would get scared because I couldn't tell if I was moving too fast to immediately enter Awake and blind myself.

It would also be nice for slow transitioning from Drowsy to Sleeping over time, so proper transitioning/blending should be looked into and customizable.

Lower FPS on sleep mode

Should look into lowering FPS while sleep mode is activated, as we will be only rendering black/dimmed.

Drowsy & Awake specific triggers.

A potential idea to make it less likely for people to randomly blind themselves:

Entering drowsy mode should be as easy as moving the head, to not confuse the player if they wake up and just see the void. We've all had those moments waking up confused as hell, and I don't want to add to that.

Exiting drowsy mode should require intentional button presses, so users who move while sleeping or want to shift around don't completely blind themselves and have to wait down the long timer again. Drowsy mode already has a strength setting, so users can control this state too.

AAS support.

Implement default avatar paramaters for users to utilize.

BlackoutMode - int 0-2
SleepTimer - float 0-1...?

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