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hitmarkers's Introduction

Hitmarkers

Shoot and eliminate your foes with accurate feedback. Hitmarkers is a simple mod that adds visual/auditory feedback to any hit or kill you make, making for very satisfying combat!

To Install:

Drag all files to the root BONELAB directory.

To make custom textures

  1. Create a hitmarker, finisher, and finisher feedback texture.

  2. Make sure the texture is in powers of two! (i.e. 256, 512, 1024)*

  3. Name the file accordingly. If it's a hitmarker, name it "marker.png." If it's a finisher, name it "finisher_marker.png." For the feedback skull, "finisher_feedback.png."

  4. You're done!

*Subject to change in the future.

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hitmarkers's Issues

Error upon loading mod

I get this error when attempting to load the mod:

[20:06:31.184] [Hitmarkers] [ERROR] System.MissingMethodException: MelonLoader.MelonPlatformAttribute/CompatiblePlatforms MelonLoader.MelonUtils.get_CurrentPlatform()
at AudioImportLib.API.LoadAudioClip (System.String absolutePathToFile, System.Boolean dontUnloadUnusedAsset) [0x00029] in <5c084d3f3aed436eb3dbc6e57a2cdf36>:0
at NEP.Hitmarkers.Data.DataManager.GetAudio () [0x0006b] in <5e3fd7a5019345a3843886890255041b>:0
at NEP.Hitmarkers.Data.DataManager.Initialize () [0x00064] in <5e3fd7a5019345a3843886890255041b>:0
at NEP.Hitmarkers.Main.OnApplicationStart () [0x00000] in <5e3fd7a5019345a3843886890255041b>:0
at MelonLoader.MelonHandler+<>c.<OnApplicationStart_Mods>b__29_0 (MelonLoader.MelonMod x) [0x0003a] in <0f6d2009dc5d4313a30db0346f3f685b>:0
at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685b>:0

Audio very low

ive raised the sfx in the bonemenu but still can barely hear the sfx because the game sfx are louder like gun shots

[Feature Request] Small configurable additions

Some additions to the menu to allow more user end configuring.

  1. Hit marker playback/animation speed (Recommend to clamp a MIN time for this to avoid frozen hitmakers)
  2. Finisher playback/animation speed
  3. Configurable Colors for Cross and Skull (This really isn't necessary but would be fun)
  4. Audio clip volume (Sorta just QoL)
  5. Replaceable Sprites either file scan/inject for user-created sprite or Presets to choose from. (Don't know how you'd go about doing this but if you can- Cool!)

If I think of any more I'll edit the issue!

Audio Clip cuts off.

The "finisher" clips are cut off by the hitmaker object deleting itself before the clip can finish playing.
I'm unsure how the hit markers are structured but from what I assume is the clips are parented under the hit marker game object.

I noticed this when it plays in normal speed. At slow speed, the object takes longer to delete therefore the clip does not remove itself.

Methods that could resolve:
Mind you, I've never personally worked on modding for Bone works or even know how the game is structured so I'm unsure if these would work.

  • Keeping the position of the clip relative to the hit marker but playing under root space. (Floods root but avoids clipping)
  • Increase the cleanup delay (This would not account for clips being practically infinite possible lengths.)
  • Detect audio clip length and compensate for the delay by clip length. (more calculating than necessary really)

Just Wont Work

No matter what I do or try the mod doesn't work. It will say loaded but never actually work. Also I use thunderstore.

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