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This project forked from ihhub/fheroes2

28.0 28.0 0.0 55.43 MB

Free implementation of Heroes of the Might and Magic II game engine

Home Page: https://ihhub.github.io/fheroes2/

License: GNU General Public License v2.0

Makefile 0.43% C++ 96.91% C 0.12% Python 0.26% Shell 0.37% Batchfile 0.19% CMake 0.84% PowerShell 0.44% Inno Setup 0.14% Java 0.29%
heroes-of-might-and-magic homm2 ps-vita psvita psvita-homebrew

fheroes2-vita's People

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a1exsh avatar andrey-starodubtsev avatar arthusppp avatar dimag0g avatar districh-ru avatar effektus avatar emotionalamoeba avatar eos428 avatar felix642 avatar github-actions[bot] avatar havefun91 avatar idshibanov avatar ihhub avatar kant2002 avatar kgorecki avatar killbrum avatar laserlicht avatar lumary2 avatar michkry avatar northfear avatar oleg-derevenetz avatar oroty avatar pflugs30 avatar qarkai avatar shprotru avatar tau3 avatar undef21 avatar vasilenkoalexey avatar vincent-grosbois avatar zenseii avatar

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fheroes2-vita's Issues

Missing music after starting new campaign.

I do not know if my version of a game is causing problems,
but after staring new campaign I have a problem with music.
I mean I do not have any music.
I need to quit from the game, re-launch it, load save game.

Missing Polish letters.

Preliminary checks

Platform

PlayStation Vita

Describe the bug

Is there a way to add Polish letters for the PS Vita port?
I mean letters like Ą ą Ć ć Ę ę Ł ł Ń ń Ó ó Ś ś Ź ź Ż ż.

  • Here is how it looks like in Windows version (all letters are ok):
    https://i.postimg.cc/xTfJhmsz/win-43.png
    https://i.postimg.cc/sXPx0f7m/win-33.png
    https://i.postimg.cc/L6QXWbYc/win-53.png

  • Here is how it looks like in Vita port:
    https://i.postimg.cc/T3vSTRDg/jez1.png
    https://i.postimg.cc/sgcR8BNv/jez2.png
    https://i.postimg.cc/zf2Yzs5N/jez3.png

Save file

Not needed.

Additional info

No response

Controller pointer speed

Changing "Controller pointer speed" in cfg does not do anything...
I mean it does not matter if I select value 90 or 30, the cursor sensitivity will be the same:
https://i.postimg.cc/VN0jYVP7/2021-02-05-071258.jpg

At least in ver 0.9.0-vita.2.

Missing FMVs

I do not have any ingame cinematics (FMV), nor at the beginning
or at the start of a new campaign.
I have copied anim folder from my CD into ux0:data/fheroes2/heroes2/.

Normally I have these FMV on my Windows version of a game:
https://i.postimg.cc/Gh63BrkY/FMV1.png
https://i.postimg.cc/yNy7rZ2X/FMV2.png

Here is a video how it should looks like when game has been launched:
https://www.youtube.com/watch?v=OKRNZimOGlA.

Config File

I've done a complete wipe and full reinstall but there is no default cfg file in "ux0:app/FHOMM0002/" as mentioned on the main page. If no cfg is present it does seem to create one on launch (although on that initial launch it hangs at a black screen after selecting the resolution; reopening the game works normally)

But I've noticed in the cfg file created "Debug Mode" is set to 5460, is this correct or should it be set to 0?

Audio tracks

How should I named audio tracks in ogg?

I mean I ripped audio tracks to ogg, but I am not sure how to named them.
Here is what I currently have:
https://i.postimg.cc/yxDrYzSx/fheroes2.png
Unfortunately I do not have any music.
I copied these files into ux0:data/fheroes2/music/.
I settings (fheroes2.cfg) I set music = external.

Add Polish font

Is there a way to add Polish font?
I mean letters like Ą ą Ć ć Ę ę Ł ł Ń ń Ó ó Ś ś Ź ź Ż ż.

Currently I have missing signs or strange artifacts:
https://i.postimg.cc/br8SPGZC/New-game.jpg
https://i.postimg.cc/0yrfF3R6/Start.jpg

I also have a problem with translation.
Some things are in Polish, some in English:
https://i.postimg.cc/L847XNdR/PL-ENG.jpg

BTW When I initially start game (without fheroes2.cfg), I am asked to choose resolution:
https://i.postimg.cc/1zB3FWXH/Resolution.jpg
When I choose 966x544 and "hit" OK, I'm getting BSOD:
https://i.postimg.cc/GtG24byB/BSOD.jpg

I need to close and re-launch the game to be able to play.

system.cpp:114:12: error: 'sceIoMkdir' was not declared in this scope

Preliminary checks

Platform

PlayStation Vita

Describe the bug

Tried to collect the last state.
Nothing has changed, VitaSDK is the current version.

Save file

make.log

Additional info

arm-vita-eabi-g++ -c -MD translations.cpp -I/usr/local/vitasdk/arm-vita-eabi/include/SDL2 -std=c++11 -O3  -fsigned-char -pthread -Wall -Wextra -Wpedantic -Wfloat-conversion -Wshadow -Wfloat-equal -Wredundant-decls -Wdouble-promotion -Wunused -Wuninitialized -DFHEROES2_VITA -I/usr/local/vitasdk/arm-vita-eabi/include -O3 -mcpu=cortex-a9 -mfpu=neon -fgraphite-identity -floop-nest-optimize -fno-lto -fno-tree-slp-vectorize -I../thirdparty/libsmacker
arm-vita-eabi-g++ -c -MD system.cpp -I/usr/local/vitasdk/arm-vita-eabi/include/SDL2 -std=c++11 -O3  -fsigned-char -pthread -Wall -Wextra -Wpedantic -Wfloat-conversion -Wshadow -Wfloat-equal -Wredundant-decls -Wdouble-promotion -Wunused -Wuninitialized -DFHEROES2_VITA -I/usr/local/vitasdk/arm-vita-eabi/include -O3 -mcpu=cortex-a9 -mfpu=neon -fgraphite-identity -floop-nest-optimize -fno-lto -fno-tree-slp-vectorize -I../thirdparty/libsmacker
In file included from /usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_video.h:33,
                 from /usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_events.h:33,
                 from /usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL.h:41,
                 from system.cpp:39:
/usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_rect.h: In function 'SDL_bool SDL_FRectEquals(const SDL_FRect*, const SDL_FRect*)':
/usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_rect.h:246:29: warning: comparing floating-point with '==' or '!=' is unsafe [-Wfloat-equal]
  246 |     return (a && b && (a->x == b->x) && (a->y == b->y) &&
      |                        ~~~~~^~~~~~~
/usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_rect.h:246:47: warning: comparing floating-point with '==' or '!=' is unsafe [-Wfloat-equal]
  246 |     return (a && b && (a->x == b->x) && (a->y == b->y) &&
      |                                          ~~~~~^~~~~~~
/usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_rect.h:247:19: warning: comparing floating-point with '==' or '!=' is unsafe [-Wfloat-equal]
  247 |             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
      |              ~~~~~^~~~~~~
/usr/local/vitasdk/arm-vita-eabi/include/SDL2/SDL_rect.h:247:37: warning: comparing floating-point with '==' or '!=' is unsafe [-Wfloat-equal]
  247 |             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
      |                                ~~~~~^~~~~~~
system.cpp: In function 'int System::MakeDirectory(const string&)':
system.cpp:114:12: error: 'sceIoMkdir' was not declared in this scope
  114 |     return sceIoMkdir( path.c_str(), 0777 );
      |            ^~~~~~~~~~
make[2]: *** [Makefile:32: system.o] Error 1
make[2]: Leaving directory '/home/thesame/vita/fheroes2-vita/src/engine'
make[1]: *** [Makefile:105: all] Error 2
make[1]: Leaving directory '/home/thesame/vita/fheroes2-vita/src'
make: *** [Makefile.vita:60: fheroes2.elf] Error 2

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