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ager's Introduction

AGER

A Gameboy emulator coded in Rust, serves as a first project to learn Rust.

The goal is to implement a Gameboy emulator that replicates a real machine as closely as can be (especially in the typical gameboy quirks: OAM trash write, HALT skip instructions...)

Features planned

  • Debugger with full control flow capabilities (Step, Back)
  • Memory editor and live viewer
  • Custom shaders for rendering (OpenGL)
  • Mappable controls
  • Controller support
  • Cheats support
  • CPU Speed control
  • Custom color palette

Tests passing

Test name Status
CPU Special 01 (Blargg's) ✅ Pass
CPU Interrupts 02 (Blargg's) ❌ Fail: EI
CPU OP SP, HL 03 (Blargg's) ✅ Pass
CPU OP R, IMM 04 (Blargg's) ✅ Pass
CPU OP RP 05 (Blargg's) ✅ Pass
CPU LD R,R 06 (Blargg's) ✅ Pass
CPU JR,JP,CALL,RET,RST 07 (Blargg's) ✅ Pass
CPU MISC 08 (Blargg's) ❌ Fail: missing instructions
CPU OP R,R 09 (Blargg's) ❌ Fail: missing instructions
CPU BIT OPS 10 (Blargg's) ❌ Fail: missing instructions
CPU OP A,(HL) 11 (Blargg's) ❌ Fail: missing instructions

Sources used:

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