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i3d-exporter-additionals's Introduction

I3D Exporter Additionals

Description

Some additional tools that work along with Giants i3d Exporter and StjerneIdioten I3D-Blender-Addon for Blender.

Included tools

Mesh Tools

Clean meshes: Removes custom split normals, set shade smooth and auto smooth, merge vertices, remove triangulation on mesh.

Set mesh name: Copy object name to mesh data name

Get curve length: Calculate length of selected curve

Add suffix _ignore: This will add _ignore to the end of selected objects name. This will only work with the Giants i3d exporter, as this exporter got a built in function to ignore all objects and it's children when _ignore is used.

UV-Tools

Create UVset2: Generates UVset2 for selected object (2x2, will create a grid of 4 and for separate objects and 4x4 will create grid of 16 and 16 seperate objects).

Skeletons

Tool to generate simple skeleton structures of selected item. It will also add correct attributes for both Giants and Stjerne I3D exporter.

Material-Tools

Add mirror material: Add mirror_mat to the blender file with correct material attributes. Unfortunetly the mirror material doesn't export correctly.

Remove duplicated materials: Currently just removes empty slots in the materials and clears Orphan Data.

Assets Importer

It imports the in game assets into your blender file with correct rotation and translation. No lights added to it yet. (Keep in mind these objects are ment for reference only, if you deceide to export a mod with these objects you can expect issues with UV maps etc).

How to install

Support for Blender 3.0.0 and up Install it like any other Blender addon. Download the newest version from releases page.

Need help?

Feel free to contact me on discord

If you find any issues with this addon create a new issue.

Note The mirror material don't export correctly to i3d yet, due to missing attributes within the i3d exporter.

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i3d-exporter-additionals's Issues

Skeletons - Lights

Hi T-Bone,

When I create Lights with the Skeletons function the Turn Lights Front and Back both face forward direction at different angles .

Also with the lights, will a future update have the lights settings as per your tutorial?
Or are the settings already set for the Giants Editor.

I was using Blender 3.2.1 with only a plane mesh created when using your awesome addon.

David

keyError: Specular not found

Using Blender 4.1.1
When using the Material Tools "Create a material", received the following error:
Specular not found.
Shading
scepNotFoundError1

Add Suffix_ignore Error Message

Tried to add _ignore to the 3:lights group selection.

Python: Traceback (most recent call last):
File "C:\Users\DzInLa\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\i3d_exporter_additionals\tools\mesh_tools.py", line 99, in execute
obj.name = f"{obj.name}_ignore"
^^^^^^^^
AttributeError: 'tuple' object has no attribute 'name'

Desktop Screenshot 2024 05 04 - 09 31 01 94

Error when using Clean Meshes function

Python: Traceback (most recent call last):
File "C:\Users\DzInLa\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\i3d_exporter_additionals\tools\mesh_tools.py", line 61, in execute
bpy.ops.object.shade_smooth(use_auto_smooth=True)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.1\scripts\modules\bpy\ops.py", line 109, in call
ret = _op_call(self.idname_py(), kw)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: Converting py args to operator properties: : keyword "use_auto_smooth" unrecognized

Desktop Screenshot 2024 05 01 - 18 20 44 62

Create a material_mat

For the normal map texture, are you able to have the image Color Space default to Non-Color?

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