- Implement dice system.
- Implement graph to keep track of Settlements and Roads.
- Implement terrain hexes to be linked to the graph.
- Implement turn order.
- Implement setup phase.
- Implement resource production.
- Implement domestic trade.
- Implement maritime trade.
- Implement maritime trade via harbors with settlements.
- Implement robber.
- Implement building.
- Implement knight cards.
- Implement progress cards.
- Implement victory point cards.
- Implement victory point win condition.
- Implement "Longest Road" mechanic.
- Implement multiplayer interaction through SignalR.
- Create constants for game elements.
- Create UI.
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