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           Debug         Release
           ---------------------
Linux (x64, VM):
 std       882.259748ms  609.510615ms
 crossbeam 68.224804ms   53.862752ms

Windows 10 (x64, native):
 std       10.548403ms   6.56759ms
 crossbeam 12.352206ms   5.800076ms

macOS (x64):
 std       18.407234ms   111.287036ms
 crossbeam 13.771614ms   5.219074ms

macOS (m1):
 std       87.059034ms   55.363459ms
 crossbeam 10.557704ms   4.978034ms
  • Why is std in the release build so much slower on macOS x64 (m1 looks reasonable)?

  • Doesn't std::mpsc use the same implementation like crossbeam since some time? I'm surpised by the significant difference (no so much on Windows, but on m1 and Linux)

rustc 1.78.0 crossbeam 0.8.4

I know that benchmarking debug builds usually doesn't make that much sense, however in this case of a release build being 5x slower than a debug build I found this to be of interest.

Any ideas?

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