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cef's Issues

Documentation on To Repo

Add comments/documentation that clearly explains that the Call Parent Node function must be called in the overridden To Repo function to maintain the recursive list.

Built Exe problem : Add build specification and documentation

IN the forum i added the steps:
http://forums.ni.com/t5/Development-and-Deployment/Configuration-Editor-Framework-CEF/m-p/3027441#M117

Arron mentioned this about it:
Built Exe problem – I know you posted on this in the CEF forum, but your solution did not work well for me and is it radically increased build times and resulted in large numbers of extra external files. Instead, I modified the FilePaths.vi to use slightly different pathing in the exe and so that the classes could be built into the exe file. I realize this would not allow for dynamic addition/detection of classes, but I do not need it

Add a built specification for the project

Tools Menu in CEF should be Plugin-Based

I think we should make this work just like the LV tools menu. Things can be added statically, but a section can allow users to only install the tools that they want to use, but still have easy access to them.

More details in documentation for classes

Documentation should state the folder name of the node classes must exactly match the class name (had a problem when my folder was named ResistorTests but class was ResistorTest

Refactor CEF glyph loading process

similar to tbdf
makes it easier to package/distribute classes. editor glyphs folder should be a default library sort of like lv icon editor.

Advance Project repo memory structure cant be accesed by its childs

The advance project has a predefined repo. If it is inherited by a child repo the children has no access to the parent data.
Few functions that might be done by children are custom save, custom load, tools to import things in the repo.
Need to add basic functions to access the memory structure

Enum names

..vi.lib\CEF_TreeControl\GlyphIndexPairs.vi enum control should be labeled as Action rather than Enum

When calling add node, there is an input to initialize but no value is provided

for the other project using CEF I'd like to be able to get a reference to my parent node. This would allow me to inform that parent node I exist. Currently there is no way to do this until initialize returns because thats when you link them together by default. Is there an appropriate way to do this? If not, can I change the "add node" function to provide the parent ref by default?

Advanced editor configuration "alias" property should ensure uniqueness

@becega @Beazurt

In discussions initially we thought UID could be a static identifier but we should still ensure that the alias is unique. Thinking about it some more, we realized that if the user needs to identify a component by a unique name they always have the option of planning ahead and naming things correctly. We don't really need them to be unique because anyone who does need a unique alias will have to plan ahead anyway.

We should however have a right click option to show the GUID:
#30

Advanced CEF Example Can Be Resized Unusably Small

The 'Configurator' text also doesn't move with resize. If we aren't showing users how to properly resize their plugins, I think we should turn off resizing altogether and document why. If we want to allow resizing, we should at least set a reasonable minimum size and make sure everything fits and moves properly inside of that minimum.

Use of hashtags

A hashtag or other documentation showing a user how to create/replace the DVR typecasting constant in the VI would be useful.

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