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View Code? Open in Web Editor NEWFork of https://code.google.com/p/maratis/ with a few minor tweaks
Fork of https://code.google.com/p/maratis/ with a few minor tweaks
This is blocked by #5 because I am not doing this in scons.
I want to be able to run a headless version of the player to act as a server
The scons build system annoys me. I want to add support for premake4 like my other projects. Most of the work is already done in the MIngEd repository
Currently sharing a particular set of entities consisting of 3D-meshes, attached plugins, plugin configuration and overall configuration of parent-child relationships of an object in the editor is mostly manual copying of the xml code in the *.level file. To make this easier another abstraction is needed: The prefab. Prefabs should be a single file containing all information about an object and all children. It would vastly simplify sharing parts of a level via the internet or updating a particular configuration when using multiple levels in one project.
dofile dies silently. This should never ever happen.
add support for require
in lua. I think I've already done this in MIngEd so I should be able to port it across
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