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WebSocket Echo Server in Go

This project is a simple WebSocket echo server implemented in Go using the Gorilla WebSocket library. The server listens for WebSocket connections, receives messages, and echoes them back to the client.

Prerequisites

  • Go 1.13 or later
  • Git

Installation

  1. Clone the repository:

    git clone https://github.com/yourusername/websocket-echo-server.git
    cd websocket-echo-server
  2. Download and install dependencies:

    go get -u github.com/gorilla/websocket

Code Explanation

Dependencies

The server uses the gorilla/websocket package for handling WebSocket connections. Install it using go get:

go get -u github.com/gorilla/websocket

Server Implementation

  1. Upgrader:

    The Upgrader is used to upgrade the HTTP connection to a WebSocket connection:

    var upgrader = websocket.Upgrader{
        ReadBufferSize:  1024,
        WriteBufferSize: 1024,
        CheckOrigin: func(r *http.Request) bool {
            return true
        },
    }
  2. WebSocket Handler:

    The websocketHandler function handles WebSocket connections. It reads messages from the client and echoes them back:

    func websocketHandler(w http.ResponseWriter, r *http.Request) {
        conn, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            log.Println(err)
            return
        }
        defer conn.Close()
    
        for {
            _, message, err := conn.ReadMessage()
            if err != nil {
                log.Println(err)
                break
            }
            log.Printf("Received Message: %s", message)
            err = conn.WriteMessage(websocket.TextMessage, message)
            if err != nil {
                log.Fatalln(err)
                break
            }
        }
    }
  3. Main Function:

    The main function sets up the HTTP server and routes:

    func main() {
        http.HandleFunc("/websocket", websocketHandler)
        log.Fatal(http.ListenAndServe(":8080", nil))
    }

License

This project is licensed under the MIT License. See the LICENSE file for details.

Acknowledgments


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