Giter Club home page Giter Club logo

felineutilityrovers's Introduction


Kerbetrotter Ltd. is happy to announce its newest creation from the Feline Utility Rover series: The Lynx Rover.
A medium sized versatile rover that is capable to operate independently in the harshest environments. It is mainly
designed to operate on other planets, but also in the outback of Kerbin. Depending on your configuration it can
contain crew cabins, a laboratory or even bellowed joints to be more flexible in difficult terrain.

Forum Thread

Features

Joints and Hitches Hover Engines
IVAs in all crewed parts Custom Wheels
Fits in MK3 Cargo Bay Configurable Containers

Galleries

Mod Images Video

Translations

Español by bice
Русский by Tirathangil and Sebra
**语文 by ssd21345, vosskftw and Levin845
Português (do Brasil) by FellipeC
Deutsch by DasSkelett and Nils277
Italiano by Simog

Looking for help:

If anyone is interested to translate FUR into Japanese , please let me know!

You can find all the texts that need translation here: Texts. (1968 Words)

Instructions

For instructions on how to use the hitches and joints, please take a look at the KSPedia entry of Feline Utility Rovers

The hitches and joints are locked by default when you first launch your vessel. You have to click "Unlock" in the
right-click menu to unlock them.

The Hover Engines can be controlled with the controls for the Wheels to accelerate and steer. Lateral movement and
height changes
can be made with the controls for RCS. Please also visit the KSPedia for more information.

Thanks

sirkut and Ziw for Infernal Robotics, which was used as reference/learning source for the functionality of the hitch.
Also thanks to Snjo for the Firespitter mod. The Fuel switch is based on the one from Firespitter.

Last but not least thanks to Rafael acevedo for testing and suggestions during the development.

License

The art assets are licensed under: CC-BY-NC

The plugin code is licensed under: Apache License 2.0

felineutilityrovers's People

Contributors

danstaal avatar dasskelett avatar fellipec avatar grimmas avatar jarosm avatar levin845 avatar mgtalles avatar mortimer-kerman avatar nils277 avatar randomguyingithub avatar suprcheese avatar tinygrox avatar tirathangil avatar vosskftw avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

felineutilityrovers's Issues

Engines not filtered

I couldn't find any of the FUR engines in the editor except down in the Rovers tab, and on searching through, I think it's because they have

category = Engine

rather than

category = Propulsion

Happy to go through and form a PR if you'd like

ETA: On further looking, I'm actually wrong about the why. Squad's parts all use category = Engine, and NFT/WBI both (for example) use Propulsion, but they do show up.

Russian Localization

This place is meant for the discussian of the russian localization of FUR.
Feel free to discuss and add pull requensts as you like.

Cost not correct when switching fuel

Hello,
It seems there is a problem with fuel resources switcher
Depending of the config resourceMultiplier for the module ModuleKerbetrotterResourceSwitch, there is a problem in computation of the fuel resource

for the FuelTank_Big, the resourceMultiplier is 1.0
In the editor, the price of the part is 1650$, and after playing to have only liquid fuel the price of the part becomes 2050$, leading to 400$ for the fuel part that is correct for 500 unit of fuel at 0.8$

Lets take the AttachableFuelTank with the resourceMultiplier of 0.1
There is only 50 units of fuel in it, but after configuring the part for liquid fuel only, the price change from 500$ to 504$. The fuel part is here about 4$, but must be around 40$ with 50 units of fuel at 0.8$

There is so an error taking the multiplier to a ² instead of just a multiplier

Nothig appere

when i enter game i go to use the stuff but it does not appere?
what is the wrong

Enhance POW for Hover Engine

KSP added a new functionality to elements of the PAW to be grouped together. This feature is a good way to organize the settings and controller parameters of the hover engines

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.