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Crash: Do not directly call Event functions in Interfaces. Call Execute_GetBuildingTag instead

Crash from incorrectly called GetbuildingTag in DDCollectorCircuit.cpp:48.

Version: 273254, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No

Assertion failed: 0 && "Do not directly call Event functions in Interfaces. Call Execute_GetBuildingTag instead." [File:C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\UHT\FGBuildingTagInterface.gen.cpp] [Line: 71]

FactoryGame_FactoryGame_Win64_Shipping!IFGBuildingTagInterface::GetBuildingTag() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\UHT\FGBuildingTagInterface.gen.cpp:71]
FactoryGame_DatadogCore_Win64_Shipping!UDDCollectorCircuit::Collect() [C:\UnrealDev\Projects\SatisfactoryModLoader\Mods\DatadogCore\Source\DatadogCore\Private\Collectors\DDCollectorCircuit.cpp:48]
FactoryGame_DatadogCore_Win64_Shipping!UDatadog::CollectStats() [C:\UnrealDev\Projects\SatisfactoryModLoader\Mods\DatadogCore\Source\DatadogCore\Private\Datadog.cpp:57]
FactoryGame_DatadogCore_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UDatadog,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535]
FactoryGame_Engine_Win64_Shipping!FTimerManager::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1587]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1795]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5873]
FactoryGame_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
FactoryGame_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
FactoryGame_Win64_Shipping!WinMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]

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