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blast-documentation's Issues

Sample6 bug error after update

Hello,

I was looking Sample 6 after the last update and got some errors:

sample6

It was working before without a problem.

All the best,
Rodrigo

BLAST bug

Hello,

BLAST look awesome and is perfect for my project. I am doing a big csv editor and wanna do some basic math operation between different columns so I was loading the "Sample 10 - Example - SSMD Statemachine" and got the following errors:

map_identifiers: identifier 'select' is not constant and not defined in input and as such is undefined.
UnityEngine.Debug:LogError (object)
NSS.Blast.Compiler.CompilationData:LogError (string,int,int,string) (at Assets/BLAST/BLAST/Source/Compiler/Stages/CompilationData.cs:337)
NSS.Blast.Compiler.Stage.BlastIdentifierMapping:map_identifiers (NSS.Blast.Compiler.IBlastCompilationData,NSS.Blast.Compiler.node) (at Assets/BLAST/BLAST/Source/Compiler/Stages/BlastIdentifierMapping.cs:324)
NSS.Blast.Compiler.Stage.BlastIdentifierMapping:map_identifiers (NSS.Blast.Compiler.IBlastCompilationData,NSS.Blast.Compiler.node) (at Assets/BLAST/BLAST/Source/Compiler/Stages/BlastIdentifierMapping.cs:413)
NSS.Blast.Compiler.Stage.BlastIdentifierMapping:map_identifiers (NSS.Blast.Compiler.IBlastCompilationData,NSS.Blast.Compiler.node) (at Assets/BLAST/BLAST/Source/Compiler/Stages/BlastIdentifierMapping.cs:413)
NSS.Blast.Compiler.Stage.BlastIdentifierMapping:Execute (NSS.Blast.Compiler.IBlastCompilationData) (at Assets/BLAST/BLAST/Source/Compiler/Stages/BlastIdentifierMapping.cs:438)
NSS.Blast.Compiler.BlastCompiler:Compile (NSS.Blast.BlastEngineDataPtr,NSS.Blast.BlastScript,NSS.Blast.Compiler.BlastCompilerOptions) (at Assets/BLAST/BLAST/Source/Compiler/BlastCompiler.cs:1239)
NSS.Blast.BlastScript:Prepare (intptr,bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:168)
NSS.Blast.BlastScript:Prepare (bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:142)
Sample10:CompileScripts () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:118)
Sample10:Start () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:109)

blast.compiler.identifiermapping: failed to map all identifiers
UnityEngine.Debug:LogError (object)
NSS.Blast.Compiler.CompilationData:LogError (string,int,int,string) (at Assets/BLAST/BLAST/Source/Compiler/Stages/CompilationData.cs:337)
NSS.Blast.Compiler.Stage.BlastIdentifierMapping:Execute (NSS.Blast.Compiler.IBlastCompilationData) (at Assets/BLAST/BLAST/Source/Compiler/Stages/BlastIdentifierMapping.cs:440)
NSS.Blast.Compiler.BlastCompiler:Compile (NSS.Blast.BlastEngineDataPtr,NSS.Blast.BlastScript,NSS.Blast.Compiler.BlastCompilerOptions) (at Assets/BLAST/BLAST/Source/Compiler/BlastCompiler.cs:1239)
NSS.Blast.BlastScript:Prepare (intptr,bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:168)
NSS.Blast.BlastScript:Prepare (bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:142)
Sample10:CompileScripts () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:118)
Sample10:Start () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:109)

Blast Compilation Error: stage: 2, type BlastIdentifierMapping, exitcode: -50
UnityEngine.Debug:LogError (object)
NSS.Blast.Compiler.CompilationData:LogError (string,int,int,string) (at Assets/BLAST/BLAST/Source/Compiler/Stages/CompilationData.cs:337)
NSS.Blast.Compiler.BlastCompiler:Compile (NSS.Blast.BlastEngineDataPtr,NSS.Blast.BlastScript,NSS.Blast.Compiler.BlastCompilerOptions) (at Assets/BLAST/BLAST/Source/Compiler/BlastCompiler.cs:1244)
NSS.Blast.BlastScript:Prepare (intptr,bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:168)
NSS.Blast.BlastScript:Prepare (bool,bool) (at Assets/BLAST/BLAST/Source/Packaging/BlastScript.cs:142)
Sample10:CompileScripts () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:118)
Sample10:Start () (at Assets/BLAST/DEMO Scenes/Sample 10 - Example - SSMD Statemachine/Sample10.cs:109)

I am using Unity 2021.2.10f and burst 1.7.0

error

Release build errors

Some compiler defines are wrongly defined, this is fixed and will be uploaded to unity shortly.

Android Build

Hello!

I am not sure if Blast is intended to run on android. I am doing a fun project and was tryng it out:
image

In case this is something that you are looking to accomplish I can help with doing some tests.

Cheers,
Rodrigo

Errors on "fresh" unity project

Hello!

On a fresh install on Blast when not checking "unsafe code" on unity I get the following error:
image

It may be more friendly if the package also include an Assambly Definition for the samples as follow:
image

Additionally I would suggest to change the "Assembly Definition.asmdef" to something like "Blast.asmdef" so it don't get confuse with other assambly definitions.

All the best,
Rodrigo

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