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chris-cooper avatar craigsketchley avatar denverpierce avatar oliverheilig avatar

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cesium-vr's Issues

Old tileset URL is not working

The world shows up blank because the tiles fail to load.
This can be fixed with the following change:
In index.js:
Line 43 should be url : '//assets.agi.com/stk-terrain/v1/tilesets/world/tiles' // It looks like the old url for world tiles no longer works

Problems with right eye render

screen shot 2015-08-11 at 6 34 50 pm

Hi, there is a slight problem in the rendering in one of the eyes. When using OS X, the problem can be seen on the screen on the right eye without the rift connected, but when the rift is connected the problem occurs on the left eye. The problem occurs on the left eye on Windows as well.

You can see the problematic render on the image attached. Any idea what might be causing this?

OS X: Oculus runtime 5.0.1
Windows: Oculus runtime V0.6.0.1

Both running Nightly with the VR add-on.

VR using

Hi, I am new to this so may be asking a silly question. I am trying to create a VR application using cesium but for this I am supposed to visualize the gltf models with anaglyph or the ParallaxBarrier Effect on Cesium Globe... Is it possible to use Cesium-VR to create such an application.... Can anyone please suggest ?

Not compatible with new WebVR Specs

I just wanted to ask if there are plans to update this code to work with the new WebVR Specs. In newer browsers WebVR is integrated by default, so you don't need a special Chromium version or Firefox Nightly. But these only support the new Specifications like navigator.getVRDisplays() instead of navigator.getVRDevices() and HMDVR/PositionSensorDevice. It would be awesome to have this project working again.

test version

What is the version that can be run now? I tested at nightly 55 (Oculus App Version 1.12) and could not display. I was able to access the webvr example of firefox.

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