Comments (13)
list.txt
This is my mod list, i have no idea how to publish it on curse forge
from divinerpg.
Dont use DrZharks custom mob spawner, we recommend mcjtys in control
from divinerpg.
as i understand, the mo creatures mod need the custom mob spawner, can mcjtys work with mo creatures instead of CMS? mo creature livens up the game and id hate to see that one go
from divinerpg.
Im not sure
from divinerpg.
i know you are not the creator of in control, but do you know if anyone has shared a mo creatures adapted config file?
from divinerpg.
i do not sorry
from divinerpg.
not even an in control config file with your dimensions and their spawn rules?
from divinerpg.
i think it gets default spawn rates and stores them in a config but i may be wrong
from divinerpg.
in control's files are empty, it makes me do them from 0
from divinerpg.
https://github.com/NicosaurusRex99/DivineRPG/blob/1.12.2/src/main/java/divinerpg/registry/EntitySpawnRegistry.java#L128
This is our spawn registry.
First number is max spawned, second is min spawned, third number is the amount of times it tries to spawn mobs
from divinerpg.
while playing with the CMS config i see that some biome references dont appear, the only biome that appears is skythern and yet nothing spawn, is it possible that the reference to the biome is wrong?
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CMS does some weird stuff.
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Closed since CMS breaks stuff and lack of inactivity
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Related Issues (20)
- Update maps with DivineRPG 1.7.10 > 1.12.2 HOT 2
- Soul Meal HOT 1
- Rive enchant HOT 1
- Divine Armor give Flight HOT 1
- Wrong Iceika dimension ID HOT 1
- Overly excessive rainbour spawning HOT 1
- Pets
- Server lag when entering portal HOT 3
- suggestion: config for weapon stats HOT 1
- Armor durability HOT 2
- Dimensions make me crash HOT 15
- Mortum bedrock layer HOT 2
- Tar Pools generating in the Betweenlands HOT 6
- Crash on CatServer HOT 3
- forg 1.12.2 HOT 2
- Crach HOT 9
- Crash HOT 3
- Crash with DynamicStealth and TickCentral HOT 7
- mobs do not spawn in the world
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