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divinerpg's Issues

Invisible mobs

Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

Steps to reproduce:

  1. Find a large area for mob spawning (for example, twilight dimension)
  2. Walk around this area and kill mobs in survival
  3. There is a small chance that somebody is trying to kill you

What I expected to happen:
No invisible mobs spawning

What happened instead:
Invisible mobs are spawning and hitting you
2020-03-23 18-29-31-min

Behemoth texture missing

Forge version: 2801
DivineRPG version: divinerpg-1.12.2.21.jar
Link to crash log if applicable: N/A

Steps to reproduce:

  1. Launch the game
  2. Spawn a behemoth
  3. See error

What I expected to happen:
The behemoth has it's own

What happened instead:
The texture of this mob uses the missing texture from Minecraft.

Potential fix:
Unknown

FPS Lag

FPS won't go above 10-15 in the Divine RPG dimensions (Iceika, Eden, Wildwood, Apalachia, Slythern, and Mortum)

Armor

Somehow my Bedrockium Armor doesnt provide the fire and blast resistance after a while.
Once i had poison from the cave spider and then fire protection wanished. But it does seam to have another or more different reasons. Would be nice if you could fix this issue because otherwise these armours are unnecessary. Greetings

Issues associated with Arcana Dimension

1)Paratiku egg doesn't work and causes the game to crash
2)Can't interact with Arcana Dimension doors in survival
3)Incorrect door texture when placed
Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: 1)https://gist.github.com/spcmnk/862310b4714450643cafbad09758b725

Steps to reproduce:
1)1. Find Paratiku egg
2.Use Paratiku egg
3.Game crashes

2)1.Go to Arcana Dimension
2.Find a room including doors
3.Go to survival mode and Right-click it

3)1.Get a door from Arcana Dimension
2.Place it

What I expected to happen:

What happened instead:
1)The game crashed
2)Can't open Arcana Dimension doors in survival mode
3)
2020-03-23_09 44 29

Potential fix:

Arcana portal block (actual portal not frame) render bug

When placing down arcana portal block in creative it makes the adjacent side of adjacent blocks invisible and you can see through them until the void or the next gap. This affects any side of a block touching the portal, including the block below and directly above, and multiple at the same time.

It should be noted that this doesn't affect the frame or similar blocks like the end portal block, so this will not happen in survival. However I'll post it here anyways

https://cdn.discordapp.com/attachments/612350548167098389/614563022597521409/ugly.PNG
https://cdn.discordapp.com/attachments/612350548167098389/614563019891933184/ugly2.PNG
https://cdn.discordapp.com/attachments/612350548167098389/614563471656222742/ugly3.PNG

[1.12.2] Mefalith having no texture

Forge version: 1.12.2 - 14.23.5.2847

DivineRPG version: divinerpg-1.12.2.15.jar

Steps to reproduce:

  1. spawn a megalith
  2. seeing the lack of texture
    What I expected to happen:
    seeing a texture
    What happened instead:
    there we're no texture
    Potential fix:
    adding a texture or setting it correctly

[1.12.2] Cyclops spawn abuse

Forge version: 2847
DivineRPG version: DivineRPG-1.12.2-1.5.1
image

Steps to reproduce:

  1. wandering around

What I expected to happen:
seeing MAx 1 or 2 cyclops, not more cyclops then cows
What happened instead:
i've seen lots of cyclops
Potential fix:
making then spawn less

Fury Arrows dupe

Directly from divineRPG wki:
Type of Glitch: Minor Bug

I enchanted a Halite Bow with Infinity I, and when I fire arrows out of it, I can pick up the Fury Arrows it fires, giving me an endless supply of Fury Arrows. There were no reprecussions from this. I couldn't fix the bug, hence I think thhat this glitch is caused by a scripting error, as I think that the data for Fury Arrows are not changed if fired from an Infinity I Bow (unlike normal arrows). This bug was easily repeated - in fact, I use it to my advantage, given that Halite Bows have infinte durability.

Mobs animation equipment when hit does not connect

Forge version:
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

Steps to reproduce:

  1. hit a mob in this mod that is holding something
  2. dust lily and bramble are not planted there just drops in the dimension

What I expected to happen:
not connecting

What happened instead:

Potential fix:

Mortum Trees generating inside hills and Frozen tree not finished

Forge version:
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

(The 3rd one might not be an issue, if this is intended)

Steps to reproduce:

  1. Go to the mortum dimension

  2. Go to spectatormode

  3. Fly into a hill/mountain

  4. Go to icekia

  5. Break the Frozen Logs of one frozen tree

  6. Type Sapling in search bar

  7. Search for a icekia-related sapling

What I expected to happen:
No trees being inside hills/mountains

Brittle leaves breaking/disappearing, when Forzen log is removed from the tree

To have a sapling to grow the frozen tree

What happened instead:
Trees being inside hills/mountains

Brittle leaves did not disappear

No icekia-related sapling exists

Potential fix:
Update Tree generation in mortum

Make the Brittle leaves behave like leaves

Add a frozen sapling

2020-03-17_19 15 44
2020-03-17_19 16 25

xp level disapears when you go to DivineRPG's worlds

Forge version: 1.12.2 latest
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

Steps to reproduce:

  1. Get experience level
  2. Go to one of DivineRPG's worlds

What I expected to happen:

What happened instead: experience level disappeared when I went to Mortum. But when I get more experience level returned

Potential fix:

Random Crash

Forge version: 1.12.2 - 14.23.5.2847
DivineRPG version: divinerpg-1.12.2.15.jar
Link to crash log if applicable: https://pastebin.com/m3itykEj

Steps to reproduce:

  1. idk i rand while testing all the mobs one after another

What I expected to happen:
not crashing
What happened instead:
i crash
Potential fix:
making it not crash?

Particle crash listed by Benbow97

Forge version: unknown
DivineRPG version: Beta Build 1
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
https://paste.dimdev.org/qahoguyega.rb
Steps to reproduce:

  1. Install phosphor mod

What I expected to happen:
readable console
What happened instead:
Console spam
Potential fix:

Hell pig and Mortum Cadillion issue

1)Hell pig has missing texture when tamed
2)Mortum Cadillion doesn't attack the player
Forge version: forge1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

Steps to reproduce:
1)1.Find a Hell pig
2.Tame it with a blaze powder
2)1.Find a Mortum Cadillion
2.Go to survival mode

What I expected to happen:

What happened instead:
1)Tamed Hell pig has missing texture
2020-03-25_17 17

2)Mortum Cadillion doesn't attack me

Potential fix:

couple bugs I found

Deathcryx make no sound (Not sure if they are meant to)
Iceika loads very slowly.
Eden has has partially complete chunks sometimes
Deathhound make no sound (Not sure if they are meant to)
Dramix makes no sound (Not sure if they are meant to)

Dimension Portals

Dimension portals can be destroyed with one punch in survival mode.

Bricks recipes are giving small amounts them

Mod version: DivineRPG-1.12.2-1.5.2.jar

What happened: All types of bricks in the mod are giving only one item per recipe, and I think they should give more. Example: 1x Diamond Bricks require 3x Stone Bricks and 1x diamond.
recipe
In my opinion they should give me 4x Diamond Bricks ore 3x.

Potential fix: Change output of the recipes.

Health patch

Forge version: forge-1.12.2-14.23.5.2846
DivineRPG version: 1.5.2 I guess
Link to crash log if applicable:
[11:59:40] [Client thread/WARN]: Can't patch max mob health
what does that mean?

Steps to reproduce:

  1. Run the game I guess

What I expected to happen:
Not to see log warning above

What happened instead:
I see log warning

Potential fix:
I believe reflection can't find the field.
Need to investigate

Vethea respawn issue

When a player dies in Vethea, they respawn on the top layer (at the world spawn point), not at the portal.

Sellf-guiding entity search bug

Grenade can hit entities that are standing to the back of the player.
That caused by search logic.
Entity tries to find enemies if 30 block raduis, but algorythm do not preventing from searching behind entity

Duplicate id crash

Hy, today i got this crash for testing the new version of divinerpg with some mods, that i like to play with :
There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from DivineRPG (divinerpg)
Caused by: java.lang.RuntimeException: Duplicate stat id: "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.crab.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" and "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.crab.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" at id stat.killEntity.crab
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:41)
at net.minecraft.stats.StatList.func_151182_a(StatList.java:305)
at net.minecraft.entity.EntityList$EntityEggInfo.(EntityList.java:450)
at naturix.divinerpg.registry.ModEntities.registerMobWithEgg(ModEntities.java:962)
at naturix.divinerpg.registry.ModEntities.init(ModEntities.java:468)
at naturix.divinerpg.proxy.CommonProxy.preInit(CommonProxy.java:67)
at naturix.divinerpg.proxy.ClientProxy.preInit(ClientProxy.java:104)
at naturix.divinerpg.DivineRPG.preInit(DivineRPG.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:624)
at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:627)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
if asking about longer crash post i would repost another more detailed if it help.

Divinerpg 1.4.1.4 stuff to potentially fix/ fix for the ported version

Forge version: forge-1.7.10-10.13.4.1448-1.7.10
DivineRPG version: [1.7.10][SMP]DivineRPG-1.4.1.4.jar
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)

Steps to reproduce:

  1. kill wildfire in nether; place or remove Frozen wood slab; Hit or kill a Hell pig in the nether; try to craft with eucalyptus planks; break frosted door with Silk touch in Icekia or search in crative for the item

What I expected to happen:
Death soud of Wildfire; Frozen wood slabs making wood-sounds when placing or removing the blocks; Hell pigs having sounds; basic crafting with eucalyptus planks: sticks, crafting tables, etc. ; Frosted door item existing

What happened instead:
Death sound of Wildfire is a stevesound; Frozen wood slabs making stone sounds when placing or removing the blocks; Hell pigs making stevesounds; unable to craft sticks, crafting tables, etc. with eukalyptus planks; there is no Frosted door item

Potential fix:
Add death sound to Wildfire (maybe use the Wildfire-being-damaged-sound); use oak wood planks sound for the Frozen wood slabs; giving the Hell pig pig-like sounds; give to the eucalyptus planks basic crafting recipes; add Frosted door item to game

P.S: Love the game and play it more than any other mod. :)

Ayeraco Crash

Forge version: 2801
DivineRPG version: divinerpg-1.12.2.21.jar
Link to crash log if applicable: Link

Steps to reproduce:

  1. Launch the game and join any world
  2. Spawn any type of Ayeraco using spawn egg
  3. See error

What I expected to happen:
An Ayeraco was spawned and nothing else would happen.

What happened instead:
The game crashed immediately after the mob was spawned.

Potential fix:
None.

Shadow Bow Crash

When you use the shadow bow the game crashes, at least on the server, and ive only tested with the shadow bow

Odd behavior of speed boost given by vethean armors

Odd behavior of speed boost given by vethean armors
(My honest apologies if this has already been taken care of, I'm unsure how to check)

Forge version: forge1.12.2-14.23.5.2847
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: None

Steps to reproduce:

  1. Go to Vethea and have Demonic or Tormented full armor (with the mask in order to get the speed boost)
  2. The speed boost may not be given immediately, which gets fixed by reloading the world.
  3. Remove the armor pieces - or even leave Vethea altogether. The speed boost persists until you remove the pieces in Vethea and reload the world again.

What I expected to happen: Speed boost given/removed accordingly to wearing the armor / being in Vethea

What happened instead: Odd behaviors

Potential fix: In my understanding, there may be something different (than Shadow armor, for example) in the structure of these armors where they only check and thereby give or remove the buff when you load the world. Sorry if this doesn't help much.

Game crashes when trying to plant Hitchak

Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable:
crash-2020-03-22_09.42.08-client.txt

Steps to reproduce:

  1. Play DivineRPG1.12.2-1.5.2
  2. Get yourself a tar bucket, arcane grass and a seed you plant on arcane grass
  3. Plant the seed on arcane grass next to tar

What I expected to happen:
A plant appearing.
What happened instead:
Game crashes
Potential fix:
I am playing on a modpack that also has tar from another mod.
--> Maybe oredic problem?

Infusion Table Issue

Hey guys, I've spent some time testing all of the recipes in the Infusion Table in a fresh new installation to see which ones are working by default and which ones aren't. It was a little difficult at first since not all recipes are available on the Wiki (also some are a little different), but I took the effort and checked them all. I will be linking a .txt file with the results.

TL;DR - Apparently all weapons from Quadro tier upwards aren't working. That's all.
InfusionTableResults.txt

(I just took this print of a cannon turning into a dispenser because I thought it was kinda funny)
karos cannon

Forge version: 14.23.5.2768 and 14.23.5.2847
DivineRPG version: 1.5.2 (mc 1.12.2)
Link to crash log if applicable: --

Steps to reproduce:

  1. Go to Vethea
  2. Find an Infusion Table
  3. Try the recipes that didn't work

What I expected to happen: --

What happened instead: --

Potential fix: --

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