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DivineRPG but 1.12.2+
Home Page: https://discord.gg/R9Zc32D
License: Other
This project forked from divinerpg/divinerpg
DivineRPG but 1.12.2+
Home Page: https://discord.gg/R9Zc32D
License: Other
When trying to release and arrow from an ender bow, the game crashes.
Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Steps to reproduce:
What I expected to happen:
No invisible mobs spawning
What happened instead:
Invisible mobs are spawning and hitting you
Forge version: 2801
DivineRPG version: divinerpg-1.12.2.21.jar
Link to crash log if applicable: N/A
Steps to reproduce:
What I expected to happen:
The behemoth has it's own
What happened instead:
The texture of this mob uses the missing texture from Minecraft.
Potential fix:
Unknown
FPS won't go above 10-15 in the Divine RPG dimensions (Iceika, Eden, Wildwood, Apalachia, Slythern, and Mortum)
Somehow my Bedrockium Armor doesnt provide the fire and blast resistance after a while.
Once i had poison from the cave spider and then fire protection wanished. But it does seam to have another or more different reasons. Would be nice if you could fix this issue because otherwise these armours are unnecessary. Greetings
1)Paratiku egg doesn't work and causes the game to crash
2)Can't interact with Arcana Dimension doors in survival
3)Incorrect door texture when placed
Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: 1)https://gist.github.com/spcmnk/862310b4714450643cafbad09758b725
Steps to reproduce:
1)1. Find Paratiku egg
2.Use Paratiku egg
3.Game crashes
2)1.Go to Arcana Dimension
2.Find a room including doors
3.Go to survival mode and Right-click it
3)1.Get a door from Arcana Dimension
2.Place it
What I expected to happen:
What happened instead:
1)The game crashed
2)Can't open Arcana Dimension doors in survival mode
3)
Potential fix:
Forge version: 1.12.2 - 14.23.5.2847 (server)
DivineRPG version: divinerpg-1.12.2.0-sources.jar (built on 7 Dec)
Link to crash log: https://gist.github.com/caribhunt/d94b6275651deacdf0f33f18fa337aa2
Don't know the reason, tried deleting ralistic item drops, but got the same
When placing down arcana portal block in creative it makes the adjacent side of adjacent blocks invisible and you can see through them until the void or the next gap. This affects any side of a block touching the portal, including the block below and directly above, and multiple at the same time.
It should be noted that this doesn't affect the frame or similar blocks like the end portal block, so this will not happen in survival. However I'll post it here anyways
https://cdn.discordapp.com/attachments/612350548167098389/614563022597521409/ugly.PNG
https://cdn.discordapp.com/attachments/612350548167098389/614563019891933184/ugly2.PNG
https://cdn.discordapp.com/attachments/612350548167098389/614563471656222742/ugly3.PNG
Forge version: 1.12.2 - 14.23.5.2847
DivineRPG version: divinerpg-1.12.2.15.jar
Steps to reproduce:
Directly from divineRPG wki:
Type of Glitch: Minor Bug
I enchanted a Halite Bow with Infinity I, and when I fire arrows out of it, I can pick up the Fury Arrows it fires, giving me an endless supply of Fury Arrows. There were no reprecussions from this. I couldn't fix the bug, hence I think thhat this glitch is caused by a scripting error, as I think that the data for Fury Arrows are not changed if fired from an Infinity I Bow (unlike normal arrows). This bug was easily repeated - in fact, I use it to my advantage, given that Halite Bows have infinte durability.
Forge version:
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Steps to reproduce:
What I expected to happen:
not connecting
What happened instead:
Potential fix:
When Trading with skeleman on a server it always gives the helmet.
Forge version:
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
(The 3rd one might not be an issue, if this is intended)
Steps to reproduce:
Go to the mortum dimension
Go to spectatormode
Fly into a hill/mountain
Go to icekia
Break the Frozen Logs of one frozen tree
Type Sapling in search bar
Search for a icekia-related sapling
What I expected to happen:
No trees being inside hills/mountains
Brittle leaves breaking/disappearing, when Forzen log is removed from the tree
To have a sapling to grow the frozen tree
What happened instead:
Trees being inside hills/mountains
Brittle leaves did not disappear
No icekia-related sapling exists
Potential fix:
Update Tree generation in mortum
Make the Brittle leaves behave like leaves
Add a frozen sapling
Forge version: 1.12.2 latest
DivineRPG version: (this is the build number, Example: divinerpg-1.12.2.20.jar)
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Steps to reproduce:
What I expected to happen:
What happened instead: experience level disappeared when I went to Mortum. But when I get more experience level returned
Potential fix:
Forge version: 1.12.2-14.23.3.2655
DivineRPG version: divinerpg 1.12.2-1.5.2.jar
Link to crash log if applicable: https://gist.github.com/KyrusArkenseed137/8c5db8699b38229f9798359bf8fe91a0
Steps to reproduce:
What I expected to happen: open the inventory
What happened instead: crashed to desktop.
Potential fix:
Forge version: 1.12.2 - 14.23.5.2847
DivineRPG version: divinerpg-1.12.2.15.jar
Link to crash log if applicable: https://pastebin.com/m3itykEj
Steps to reproduce:
What I expected to happen:
not crashing
What happened instead:
i crash
Potential fix:
making it not crash?
This is no crushes (I hope)
They are just not working
Forge version: unknown
DivineRPG version: Beta Build 1
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
https://paste.dimdev.org/qahoguyega.rb
Steps to reproduce:
What I expected to happen:
readable console
What happened instead:
Console spam
Potential fix:
Draconic armor or EE2 rings not working
As my investigations are correct, the reason in armorsetevent
1)Hell pig has missing texture when tamed
2)Mortum Cadillion doesn't attack the player
Forge version: forge1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Steps to reproduce:
1)1.Find a Hell pig
2.Tame it with a blaze powder
2)1.Find a Mortum Cadillion
2.Go to survival mode
What I expected to happen:
What happened instead:
1)Tamed Hell pig has missing texture
2)Mortum Cadillion doesn't attack me
Potential fix:
Deathcryx make no sound (Not sure if they are meant to)
Iceika loads very slowly.
Eden has has partially complete chunks sometimes
Deathhound make no sound (Not sure if they are meant to)
Dramix makes no sound (Not sure if they are meant to)
Forge version: 1.12.2-forge1.12.2-14.23.5.2847
DivineRPG version: DivineRPG-1.12.2-1.5.2
https://gist.github.com/Fuheshka/9bfab11fcbaf8c0de45c65464432e5f7
Dimension portals can be destroyed with one punch in survival mode.
Mod version: DivineRPG-1.12.2-1.5.2.jar
What happened: All types of bricks in the mod are giving only one item per recipe, and I think they should give more. Example: 1x Diamond Bricks require 3x Stone Bricks and 1x diamond.
In my opinion they should give me 4x Diamond Bricks ore 3x.
Potential fix: Change output of the recipes.
Walked in caves for 5-10 minutes. During this time I met 3 mobs
Forge version: forge-1.12.2-14.23.5.2846
DivineRPG version: 1.5.2 I guess
Link to crash log if applicable:
[11:59:40] [Client thread/WARN]: Can't patch max mob health
what does that mean?
Steps to reproduce:
What I expected to happen:
Not to see log warning above
What happened instead:
I see log warning
Potential fix:
I believe reflection can't find the field.
Need to investigate
When a player dies in Vethea, they respawn on the top layer (at the world spawn point), not at the portal.
Grenade can hit entities that are standing to the back of the player.
That caused by search logic.
Entity tries to find enemies if 30 block raduis, but algorythm do not preventing from searching behind entity
Hy, today i got this crash for testing the new version of divinerpg with some mods, that i like to play with :
There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from DivineRPG (divinerpg)
Caused by: java.lang.RuntimeException: Duplicate stat id: "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.crab.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" and "TranslatableComponent{key='stat.entityKill', args=[TranslatableComponent{key='entity.crab.name', args=[], siblings=[], style=Style{hasParent=true, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" at id stat.killEntity.crab
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:41)
at net.minecraft.stats.StatList.func_151182_a(StatList.java:305)
at net.minecraft.entity.EntityList$EntityEggInfo.(EntityList.java:450)
at naturix.divinerpg.registry.ModEntities.registerMobWithEgg(ModEntities.java:962)
at naturix.divinerpg.registry.ModEntities.init(ModEntities.java:468)
at naturix.divinerpg.proxy.CommonProxy.preInit(CommonProxy.java:67)
at naturix.divinerpg.proxy.ClientProxy.preInit(ClientProxy.java:104)
at naturix.divinerpg.DivineRPG.preInit(DivineRPG.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:624)
at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:627)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
if asking about longer crash post i would repost another more detailed if it help.
Forge version: 1.12.2 - 14.23.5.2768
DivineRPG version: 1.5.3 (built from source)
Link to crash log if applicable:
https://github.com/NicosaurusRex99/DivineRPG/files/4382710/latest.log
https://github.com/NicosaurusRex99/DivineRPG/files/4382709/crash2.txt
https://github.com/NicosaurusRex99/DivineRPG/files/4382703/crash-2020-03-25_19.16.55-server.txt
Steps to reproduce:
Thet are just dropped out when trying to grow as tree
Forge version: forge-1.7.10-10.13.4.1448-1.7.10
DivineRPG version: [1.7.10][SMP]DivineRPG-1.4.1.4.jar
Link to crash log if applicable: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Steps to reproduce:
What I expected to happen:
Death soud of Wildfire; Frozen wood slabs making wood-sounds when placing or removing the blocks; Hell pigs having sounds; basic crafting with eucalyptus planks: sticks, crafting tables, etc. ; Frosted door item existing
What happened instead:
Death sound of Wildfire is a stevesound; Frozen wood slabs making stone sounds when placing or removing the blocks; Hell pigs making stevesounds; unable to craft sticks, crafting tables, etc. with eukalyptus planks; there is no Frosted door item
Potential fix:
Add death sound to Wildfire (maybe use the Wildfire-being-damaged-sound); use oak wood planks sound for the Frozen wood slabs; giving the Hell pig pig-like sounds; give to the eucalyptus planks basic crafting recipes; add Frosted door item to game
P.S: Love the game and play it more than any other mod. :)
Forge version: 2801
DivineRPG version: divinerpg-1.12.2.21.jar
Link to crash log if applicable: Link
Steps to reproduce:
What I expected to happen:
An Ayeraco was spawned and nothing else would happen.
What happened instead:
The game crashed immediately after the mob was spawned.
Potential fix:
None.
Forge version:
DivineRPG version: Github current
Link to crash log if applicable: https://paste.ee/p/lox0k#s=0&l=5609
Steps to reproduce:
What I expected to happen:
load up
What happened instead:
crash
Potential fix:
make the render client side
When you use the shadow bow the game crashes, at least on the server, and ive only tested with the shadow bow
Odd behavior of speed boost given by vethean armors
(My honest apologies if this has already been taken care of, I'm unsure how to check)
Forge version: forge1.12.2-14.23.5.2847
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable: None
Steps to reproduce:
What I expected to happen: Speed boost given/removed accordingly to wearing the armor / being in Vethea
What happened instead: Odd behaviors
Potential fix: In my understanding, there may be something different (than Shadow armor, for example) in the structure of these armors where they only check and thereby give or remove the buff when you load the world. Sorry if this doesn't help much.
Forge version: 1.12.2-14.23.5.2846
DivineRPG version: 1.12.2-1.5.2
Link to crash log if applicable:
crash-2020-03-22_09.42.08-client.txt
Steps to reproduce:
What I expected to happen:
A plant appearing.
What happened instead:
Game crashes
Potential fix:
I am playing on a modpack that also has tar from another mod.
--> Maybe oredic problem?
Hey guys, I've spent some time testing all of the recipes in the Infusion Table in a fresh new installation to see which ones are working by default and which ones aren't. It was a little difficult at first since not all recipes are available on the Wiki (also some are a little different), but I took the effort and checked them all. I will be linking a .txt file with the results.
TL;DR - Apparently all weapons from Quadro tier upwards aren't working. That's all.
InfusionTableResults.txt
(I just took this print of a cannon turning into a dispenser because I thought it was kinda funny)
Forge version: 14.23.5.2768 and 14.23.5.2847
DivineRPG version: 1.5.2 (mc 1.12.2)
Link to crash log if applicable: --
Steps to reproduce:
What I expected to happen: --
What happened instead: --
Potential fix: --
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