This example project explores how to develop a plugin system for a C++ application. It is based on the pugg plugin system.
To build the project, you need to have CMake installed. Then, you can run the following commands:
mkdir build
ccmake -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build -t install
This creates three plugins in the form of executable files that also export symbols, so that they can be externally loaded by the main application. The plugins are named echo.plugin
, twice.plugin
, and echoj.plugin
.
The latter plugin is a template for complete plugins, and it is pretty extensible. Indeed, it accepts a JSON object as settings, a JSON object as input, and produces a JSON object as output. The other two plugins are simple examples of how to implement a plugin.
Plugins are named Filters, for they are expected to act as filters, taking an input and producing an output. The plugins must be implemented as derived classes of the templated class Filter
(see src/filter.hpp
).
If needed, this project will be extended by adding base classes for other types of plugins, such as Sources (output only) and Sinks (input only).
The install step creates and populates the usr
directory in the project root folder. You can run the executable that loads the plugin with the following command:
cd usr
bin/loaderj bin/echoj.plugin
Note that on MacOS only the echoj.plugin
file is actually an executable file that exports symbols. It is not a shared library, but it is a plugin that can also be directly executed (using its internal main()
) as:
bin/echoj.plugin
This is a very flexible way for implementing standalone apps that can also be used as plugins within the Miroscic framework of distributed agents.
On Windows and Linux, the plugin is a shared library that can only be loaded by the loader
executable. Beside the plugin, an equivalent executable is also generated.
The plugin system uses an internal version number Filter::version
to check compatibility between the main application and the plugins. To invalidate a previously released plugin, simply imcrease the version number in the base class.