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project-shadow's Introduction

Project has been discontinued and will receive no further updates.


Project Shadow

Designed using Unity 2022.3.21f1


Design goal

Project Shadow is designed to be a physics-based game of destruction where you get points for destroying structures and displacing objects! You'll need to place those shots carefully though, because you'll either be limited on time, number of shots, or both! As this game is still in development, you may see planned features be altered, added, or dropped.

Planned Features

  • Scoring system - You will get points for moving objects as far as possible
  • A projectile launching weapon that mimics a catapult firing
  • Properly designed level that players will be excited to destroy
  • Power meter - Place shots with more or less power depending on how long you hold your fire button down for!
  • A catapult as a player model
  • UI - Time left, shots left, power meter, score, active powerup
  • Main menu
  • Pause menu
  • End screen
  • Multiple levels - each with many objects to aim at
  • Weapon powerups (explosive ammo, double shot, etc)
  • (STRETCH) - Alternate characters - Cannon? Wizard?

project-shadow's People

Contributors

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Watchers

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