Comments (4)
@all-contributors add @r-lyeh as documentation
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That's a good idea but I think it would require a separate branch in my UE fork for it. I do want to keep the commit history but I agree that a branch with a single commit for easy patching makes sense.
I'll see what I can do when I get around to it but I'm also unsure how much support to offer pre-4.23 engines since so far things are on track for the plugin to be natively supported by that version. Surely game teams will use earlier versions for some years but I haven't decided yet if I would maintain both pre/post 4.23 plugins in parallel.
For similar reasons, I haven't gotten around to creating 4.20/4.21/4.22 branches yet.
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Fixed by #15
I will be updating the stats with UE 4.22.2 and release a new version of the plugin soon for it. Branch and patch links have been added.
Thanks again for the suggestion!
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Related Issues (20)
- Store compressed data relative to the bind pose translation
- Add the concept of warning/error codes
- Add support for streaming cosmetic joints
- Assertions failing (MaxTrackIndex < ACLBoneCount) crashing the editor (handling this more gracefully for content issues) HOT 9
- 'WITH_EDITORONLY_DATA' is not defined - Build failing on some build machines HOT 4
- Slower Compress times with unreal 5.2 HOT 6
- Minor version checks look like they will fail on larger major versions HOT 1
- Encountered an error while build Dedicated Server using clang 10.0.1 and AMD EPYC 7K83 CPU. HOT 2
- Add support for curve compression
- Assigning the ACL curve codec to an anim sequence with no animated curves can crash
- Compressing more than 65535 frames is not supported HOT 2
- Compilation fails when logging is disabled with NO_LOGGING in non-shipping builds
- Single bone decompression can return incorrect data when scale is present
- where to find Animation/AnimEncodingRegistry.h HOT 1
- Support for a decompress_bone funtion that simply apply a default transform value to a BoneAtom HOT 5
- Crash when counting memory using v2.00 HOT 3
- Crash in dev building in 4.26 when streaming in if additive animations are using acl database HOT 1
- AnimationCompressionLibraryDatabase should not be loaded in the beginning if the visual fidelity is lowest. HOT 2
- Crash in development build of UE4.26 when streaming in if insert many animation sequences into one database. HOT 8
- Compatibility With Arm7 HOT 6
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