Comments (1)
The integration documentation should answer your questions. Version 0.6.x are for UE 4.24 and requires custom engine changes. The documentation here will point you in the right direction.
Version 1.x are for UE 4.25 and can be installed from the Unreal Marketplace for free.
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Related Issues (20)
- Store compressed data relative to the bind pose translation
- Add the concept of warning/error codes
- Add support for streaming cosmetic joints
- Assertions failing (MaxTrackIndex < ACLBoneCount) crashing the editor (handling this more gracefully for content issues) HOT 9
- 'WITH_EDITORONLY_DATA' is not defined - Build failing on some build machines HOT 4
- Slower Compress times with unreal 5.2 HOT 6
- Minor version checks look like they will fail on larger major versions HOT 1
- Encountered an error while build Dedicated Server using clang 10.0.1 and AMD EPYC 7K83 CPU. HOT 2
- Add support for curve compression
- Assigning the ACL curve codec to an anim sequence with no animated curves can crash
- Compressing more than 65535 frames is not supported HOT 2
- Compilation fails when logging is disabled with NO_LOGGING in non-shipping builds
- Single bone decompression can return incorrect data when scale is present
- Support for a decompress_bone funtion that simply apply a default transform value to a BoneAtom HOT 5
- Crash when counting memory using v2.00 HOT 3
- Crash in dev building in 4.26 when streaming in if additive animations are using acl database HOT 1
- AnimationCompressionLibraryDatabase should not be loaded in the beginning if the visual fidelity is lowest. HOT 2
- Crash in development build of UE4.26 when streaming in if insert many animation sequences into one database. HOT 8
- Compatibility With Arm7 HOT 6
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