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samp-textdraw-streamer's Issues

DynamicTextDrawShowForPlayer: An item for this ID could not be found. ID: 0

#include a_samp
#include sscanf2
#include Pawn.RakNet
#include weapon-config

#include streamer
#include textdraw-streamer
#include Pawn.CMD
#include easydialog
#include YSI\YSI_Coding\y_hooks
#include YSI\YSI_Core\y_utils
#include YSF

CMD:tdtest(playerid) { DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BG1); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BG2); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_LINECLOSE); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_CLOSE); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_INFO1); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_SRINFUS); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_INFO2); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_INFO3); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BGAC1); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BGAC2); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_USER_DETAILS); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BGAVATAR); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_AVATAR); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_TEXT_AVATAR); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BBUP); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_BBDOWN); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_ARROW_UP); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_ARROW_DOWN); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_REDBOX); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_DETAILS1_BG1); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_DETAILS1); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_DETAILSINFO); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_SECURITY); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_TEXT_DETAILS); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_BOX_LINECLOSE2); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_SEX); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_TEXT_INFORMATION); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_CREATEPASS); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_CONFIG); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_CHANGENAME); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_TEXT_HTR); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_CLIC_REGISTER); DynamicTextDrawShowForPlayer(playerid, TD_REGISTER_SKIN); DynamicPlayerTextDrawShow(playerid, TD_REGISTER_STATE[playerid]); SelectTextDraw(playerid, 0xFF0000FF); return 1; }

new Text:TD_REGISTER_BOX_BG1;
//OnGameModeInit TD_REGISTER_BOX_BG1 = CreateDynamicTextDraw(119.000000, 120.000000, "_"); DynamicTextDrawFont(TD_REGISTER_BOX_BG1, 0); DynamicTextDrawLetterSize(TD_REGISTER_BOX_BG1, 0.600000, 35.049999); DynamicTextDrawTextSize(TD_REGISTER_BOX_BG1, 298.500000, 232.000000); DynamicTextDrawSetOutline(TD_REGISTER_BOX_BG1, 1); DynamicTextDrawSetShadow(TD_REGISTER_BOX_BG1, 0); DynamicTextDrawAlignment(TD_REGISTER_BOX_BG1, 2); DynamicTextDrawColour(TD_REGISTER_BOX_BG1, -1); DynamicTextDrawBackgroundColour(TD_REGISTER_BOX_BG1, 255); DynamicTextDrawBoxColour(TD_REGISTER_BOX_BG1, 590430975); DynamicTextDrawUseBox(TD_REGISTER_BOX_BG1, 1); DynamicTextDrawSetProportional(TD_REGISTER_BOX_BG1, 1); DynamicTextDrawSetSelectable(TD_REGISTER_BOX_BG1, 0);

`public OnCancelDynamicTextDraw(playerid)
{
return 0;
}

public OnClickDynamicTextDraw(playerid, Text:textid)
{
return 0;
}

public OnClickDynamicPlayerTextDraw(playerid, PlayerText:textid)
{
return 0;
}`
why?

td's not working properly

uh.. while ago everything seemed to be working, but not now. to be honest, i didn't catch the moment when it went wrong, so i'd be very grateful if you could help me if this problem is familiar to you. i'd also be happy to provide code that can help solve this bug

here is the review:
https://youtu.be/EoV_BkmY3Jc

how to fix that

in my server logs (server.exe) shown like this pTextdraw suanda kullanilamiyor

does it work on filterscripts ?

sa-mp-000

These are my includes and plugins:
#define FILTERSCRIPT
#define SSCANF_NO_NICE_FEATURES
#define MALLOC_MEMORY (50000000)
#define YSI_YES_HEAP_MALLOC
#define YSI_NO_MASTER
#define YSI_NO_VERSION_CHECK
#define YSI_NO_OPTIMISATION_MESSAGE
#define YSI_NO_CACHE_MESSAGE
#define CGEN_MEMORY 150000
#include open.mp
#include YSI_Coding\y_va
#include YSI_Coding\y_timers
#include YSI_Data\y_iterate
#include sscanf2
#include streamer
#include progress2
#include textdraw-streamer

plugins crashdetect.dll Whirlpool.dll streamer.dll audio.dll GPS.dll mysql.dll mapandreas.dll pawn-memory.dll textdraw-streamer.dll

and I got back a lot of these lines in cmd

DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
...

log.txt

I used textdraw-streamer in 1 filterscripts, I don't think I did it wrong.
I look forward to your response, thank you

Help me

[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 17) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 18) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 19) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 20) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 21) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 22) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 23) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)
[textdraw.streamer] DynamicPlayerTextDrawShow: A maximum of 256 textdraws can be displayed on a player. (playerid: 0, textId: 24) (C:\Users\Administrador\Downloads\Andre\BASE_COM_WL\GM BASE FENIX STORE\gamemodes\CNRP.pwn:2508)

PlayerTextDrawSetPos, PlayerTextDrawSetPreviewRot

Hi,

I created a playertextdraw.
When I want to change its position, PlayerTextDrawSetPos randomly adds one or two coordinates (for example, I specify X 510, and the textdraw moves to X 511).

PlayerTextDrawSetPreviewRot does not change textdraw rotation at all.

The condition to use TEXT_DRAW_FONT_MODEL_PREVIEW is met.

I suspected it was omp-server not working correctly with texdraws, but when I disabled the plugin I saw that everything was OK.

Plugin version 2.0.3.
Testing on omp-server (windows).

hello help please

Hello, I am having problems with a message that is printed in the log and creates spam. How can I stop the flood from causing lag on the server?

[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.

many my textdraws is missing / not showing

When i'm using this plugin, many my textdraws won't display to player / missing. i dont know why but if i try to refresh it (re-executing the cmd it display sometimes it doesn't)

i got error

D:\MARP V2\pawno\include\mSelection.inc(120) : error 017: undefined symbol "__file"

GLIBC_2.34

I'm getting this error

Failed (/lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by plugins/textdraw-streamer.so))

plugin TextdrawStreamer.so

i can't load plugin TextdrawStreamer.so
does not show any error and does not allow the server to start

hmm after including

c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1560) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1561) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1562) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1563) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1564) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1565) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1566) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1567) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1568) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1569) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1570) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1571) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1572) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1573) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1595) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1596) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1597) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1598) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1599) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1600) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1601) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1602) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1603) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1604) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1605) : error 017: undefined symbol "__file"
c:\Users\Daztine\Downloads\MRRP\PROJECT_MRRP\gamemodes\MRRP.pwn(1606) : error 017: undefined symbol "__file"

Suggestions

Selam, kardesim.
Can you please rename your functions according to original samp functions? Like CreatePlayerTextDraw, PlayerTextDrawDestroy etc?
Also I'd like to see some extra ids in textdraws that can be used in some cases like in this include https://github.com/kristoisberg/samp-td-streamer.
For example, I'm developing PlayerTextDrawFade function and I need to hold textdraw's state if it's fading now or not. I could do something like PlayerTextDrawExtra1(playerid, playertextid, value).

Clickable text drawings don't work

When I create the text drawings after the plugin this message appears:

[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDrawHide: First create the player textdraw.

But textdraws inside textdraw-streamer callbacks respond correctly.

When I create the text drawings before the plugin the clickable textdraws don't work.

Textdraw colors aren't right

Hi, I used this plugin on my open.mp server, everything works fine except for the tdxtdraw colours, the texdraw are supposed to be a semi transparent box, instead I got a Gray box

help me please!

hello! i want to ask a question here. i have a log wrritten like this:

[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)
[textdraw.streamer] DestroyDynamicPlayerTextDraw: No such id was found. (playerid: 0, textId: 0) (UI\ui_notif-2.inc:21)

how can i fix that? they said no such id was found. what does that mean not found?

YSF Functions

YSF Functions "Conflict"

I was attempting to use PlayerTextDrawSetPos while using both YSF and this plugin. But, it makes the function didn't work (because both have the same native for this?). For me, it's only work if i only use one of these plugins (either YSF or this plugin). While i have to use both of these plugins for my server at the same time.

I'm looking for a solution to make PlayerTextDrawSetPos working even if i use YSF and this plugin at the same time. Maybe you can just change all of the YSF Function natives's name in this plugin?

Console errors

Hi, i started using your plugin today because i was forced to by the samp limit and i have a little problem, i get this console errors and don't know why, i don't use this functions so is from your plugin. Can you help me fix them?

https://prnt.sc/114xpo9 - first line is a little debug to se how plugin works :D

as textdraw ficou bugada.

então amigo vou explicar, eu baixei e instalei o plugin corretamente na gamemode, mais tenho algumas duvidas pois as textdraw funcionou mais ficou bugadas, como por exemplo, alguns botões da textdraw não funciona e alguns até mesmo trocaram de função, e as previl model ficou bugada, agora vai as duvidas, as callbacks que precisa mudar é.

public OnPlayerClickTextDraw(playerid, Text:clickedid), para public OnClickDynamicTextDraw(playerid, Text:textid) e mudar a public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) para public OnClickDynamicPlayerTextDraw(playerid, PlayerText:textid) certo? e tipo como é uma gamemode que ja tem muitos sistemas sé eu mudar o "Text:clickedid e o PlayerText:playertextid para, textid" vai dar algum problema, e sé eu mudar devo fazer isso em todo o sistema que usa Text:clickedid e o PlayerText:playertextid da gamemode?

e com respeito as hooks? eu uso essas mesmas callbacks em hook eu devo fazer as alterações nessas callbakcs também mudando de hook OnPlayerClickTextDraw(playerid, Text:clickedid), para hook OnClickDynamicTextDraw(playerid, Text:textid) e assim por diante?

PlayerTextDrawSetPos

The native PlayerTextDrawSetPos Function is unfortunately not working like the YSF plugin.
Should I use YSF?

open.mp

/home/sean/Pulpit/noah-1/omp-server: symbol lookup error: /home/sean/Pulpit/noah-1/plugins/textdraw-streamer.so: undefined symbol: Z9atcprintfIciEjPT_jPKT0_P6tagAMXPiS7

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