Comments (5)
I think I fixed this on commit 67aaaee
from ksp-recall.
From the user on Forum:
Upon further testing, it seems to happen with a wide variety of engines and other parts... probably the easiest way to reproduce it is a craft that looks like:
- Nosecone
- AI Core
- Positron Tank
- Big Hydrazine Tank
- Short Thermal Generator
- Positron Reactor
- Krusader thermal nozzle set to use Hydrazine
Put some wraparound radiators on it, tested with just a few and with enough that KSPIE's thermal helper says it's fully good to go under max load.
Then launch it. Turn on SAS, engage the Krusader engine, and throttle it up. If you throttle it up slower you can maybe prevent it from exploding right away. Note that if you cut the throttle, all of the heat instantly goes away, like full glowing red hot to full cold in an instant when you close the throttle.
from ksp-recall.
Nahhh… I'm an idiot (no breaking news here).
I was using the vessel's mission time to count down a timeout while applying the fix (as I didn't knew at that time, and still don't know, what exactly is causing this problem, so I hammered my way out of the problem).
But the mission time don't start counting at respawn, but only when the vessel moves significantly!!!. So, if the user spend some time fooling around instead of launch the vehicle, ChillingOut will continuously initialising the part's temperatures in the mean time.
Seconds, minutes, hours, days - whatever. The part was being continuously having its temperatures reset (and I naively deciding to use 0°K as the initialising value didn't helped neither).
So, with the fix implemented on #26 using a good enough approximation of the local temperature as initial value and this new one using the time since spawning (the only situation where things blew up - see this post on KAX Thread on Forum), I think I finally nailed down the last coffin on the problems caused by ChillingOut.
(ufa!)
from ksp-recall.
Fixed on commit: c4d2b38
from ksp-recall.
(changed the tags from support to bug due obvious reasons)
from ksp-recall.
Related Issues (20)
- Possible misbehaviour on a still unknown Add'On with KSP-Recall HOT 13
- Move the Sanity Checks) out of the Main Menu startup HOT 1
- ArgumentOutOfRangeException causes saving to break and makes my save file unplayable. HOT 4
- Not sure how to install 0.3.0.0 HOT 2
- REPORT: Diagnosing the GoAHead Issue HOT 15
- Fixes or Workarounds for the Serenity Robotics PartModules HOT 1
- Something apparently related to Recall is screwing up recovering inventory from Tourists HOT 2
- The KSP Editor is screwing things since 1.4.3 HOT 1
- `AttachedOnEditor` apparently is failing when the craft is rerooted HOT 2
- Update to 1.12.5 HOT 2
- 2 MM Errors with newest version HOT 1
- Weird Misbehaviour on Interstellar Technologies. HOT 26
- `AttachedOnEditor` is being screwed up when Merging crafts HOT 13
- Find a way to survive KSPCF's ~~Stupidity~~ *Less Than Smartness*. HOT 5
- unsure if reported already HOT 2
- Yet a new batch of displacement problems on KSP…. HOT 11
- Editor's ReRoot is screwed from KSP >= 1.8.0 HOT 8
- ScrapYard (et all) is being screwed by a Race Condition those origin is still unknown HOT 19
- Add an option to to not show the KSP-Recall entries on the PAW HOT 1
- KSP 1.12.5 (or a 3rd party add'on?) are not honouring the `once` attribute from the `KSPAddon` decoration HOT 3
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from ksp-recall.