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Needle – Mirror of packages from the Unity Technologies Package Manager (UPM) photo

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Name: Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)

Type: Organization

Bio: This repository group contains versions of packages available in UPM, without any changes. Not affiliated with Unity Technologies. Maintained by Needle.

Twitter: Needle_Mirror

Location: Germany

Blog: https://needle.tools

Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)'s Projects

com.unity.asset-store-validation icon com.unity.asset-store-validation

Asset Store Validation Suite is a validation package designed to validate that UPM packages meet all necessary requirements to be uploaded to the Asset Store. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.assetbundlebrowser icon com.unity.assetbundlebrowser

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Asset Bundle Browser tool enables the user to view and edit the configuration of asset bundles for their Unity project. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. It also provides basic build functionality.Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It can be dropped into any Unity project with a version of 5.6 or greater. It will create a new menu item in Window > AssetBundle Browser. The bundle configuration, build functionality, and built-bundle inspection are split into three tabs within the new window.

com.unity.assetgraph icon com.unity.assetgraph

AssetGraph is a visual toolset lets you configure asset workflow visually in Unity. It is intended to create rule-based configuration using graphs to create and manage efficient workflow around assets. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.barracuda icon com.unity.barracuda

Barracuda is lightweight and cross-platform Neural Net inference library. Barracuda supports inference both on GPU and CPU. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.bindings.openimageio icon com.unity.bindings.openimageio

This package contains C# bindings for the OpenImageIO library. OpenImageIO is a image manipulation library that provides an unified way to work with multiple image formats. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.build icon com.unity.build

Build API foundation providing configurations, pipelines and hierarchical components. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.build-report-inspector icon com.unity.build-report-inspector

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Editor script which implements an inspector for the BuildReport class.The BuildReport class lets you access information about your last build, and helps you profile the time spent building your project and the builds disk size footprint. This information may help you improving your build times and build sizes. This script allows you to inspect this information graphically in the Editor UI, making it more easily accessible than the script APIs would.You can obtain a BuildReport object as the return value of the BuildPlayer API (https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html) when making a build, or by selecting a file containing BuildReport data.Unitys default build setup will write such a file to Library/LastBuild.buildreport (this may change in the future) when making a build. This script adds a convenient menu shortcut (Window/Open Last Build Report), to copy that file to the Assets folder and select it, so you can inspect it using the Build Report Inspector.Once open in the inspector, you can chose what data to view using the popup menu at the top of the window.

com.unity.burst icon com.unity.burst

Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.

com.unity.cacheserver.client icon com.unity.cacheserver.client

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 This package provides APIs and utilities that facilitate communication with the Unity Cache Server from Unity Editor C# scripts. The primary purpose of the Unity Cache Server Client is to extend the application of the Unity Cache Server to Unity Editor tools and processes that could benefit from binary data caching.

com.unity.cinemachine icon com.unity.cinemachine

Smart camera tools for passionate creators. Cinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort. If youre considering upgrading an older project, please see our upgrade guide in the user manual. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.cloud.gltfast icon com.unity.cloud.gltfast

Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.cloud.ktx icon com.unity.cloud.ktx

Load KTX 2.0 and Basis Universal textures at runtime and in the Editor. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.cloud.userreporting icon com.unity.cloud.userreporting

This package provides a client for Unity User Reporting which is part of Unity Cloud Diagnostics. Go to Window > User Reporting > Import Packages to import the User Reporting assets. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.code-analysis icon com.unity.code-analysis

Roslyn C# code analysis and evaluation tool for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.collab-proxy icon com.unity.collab-proxy

The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.collections icon com.unity.collections

A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.connect.share icon com.unity.connect.share

This tool allows you to make a WebGL build of your current project and upload it to Unitys website, where it can be shared with others. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.dataflowgraph icon com.unity.dataflowgraph

Data Flow Graph delivers DOTS-optimized code for graph-like problems, i.e., where order-of-execution is important.This is a highly experimental package and should NOT be considered suitable for production situations. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.device-simulator icon com.unity.device-simulator

Device Simulator is an alternative to the traditional Unity editor Game window. By simulating Screen and SystemInfo class behavior, Device Simulator aims to give an accurate picture of how an app will look on a device. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.device-simulator.devices icon com.unity.device-simulator.devices

This package contains additional devices for the Device Simulator. Each device has a complete device definition and includes a device overlay. After you install this package, the additional devices are immediately available in the Device Simulator. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.dots.editor icon com.unity.dots.editor

Provides data analysis and visualization tools that are built on top of the ECS architecture. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.dots.runtime icon com.unity.dots.runtime

This package provides base support for DOTS Runtime 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.editorcoroutines icon com.unity.editorcoroutines

The editor coroutines package allows developers to start constructs similar to Unitys monobehaviour based coroutines within the editor using abitrary objects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.entities icon com.unity.entities

The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.entities.graphics icon com.unity.entities.graphics

The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.ext.nunit icon com.unity.ext.nunit

A custom version of NUnit used by Unity Test Framework. Based on NUnit version 3.5 and works with all platforms, il2cpp and Mono AOT. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

com.unity.film-internal-utilities icon com.unity.film-internal-utilities

A package containing internal utility functions to support the development of film packages/modules for Unity 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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