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helix-plugins's Issues

Localized damage design issues

  • The whole system is coded around the player system, not around the character system

  • It would be much much better IMHO to get rid of the timer and being healed would be the only way to fix a broken leg.

  • Right here the timer has no check to see if the player is still valid (Also linked to first point of this issue)

    timer.Simple(duration, function()

Suggestion :

When looking at a character with a broken leg, the GetInjuredText hook should return something like "He limps".

@Subleader

Pinging the dev of the plugin if he wants to work on it.

If you're busy I can do it when I have time.

Persistent corpses not working?

It would seem persistent corpses does not save (on reboot) or drop items on death when set to. Whenever the corpse's inventory is accessed, the following message would return multiple times:

"Someone else using this!"

No errors displayed in the console.log.

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