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noise-c.wasm's Issues

Feature Request: Tree Shaking

I appreciate that noise-c.wasm has been optimized for size however the web assembly is still quite a lot to send over the wire at 156KB. I am new to wasm, would it be possible to split that binary into multiple wasm's so WebPack tree shaking could remove any features I'm not using?

I expect to only use Curve 25519 ECDH, AESGCM and Blake2B for my application. So another option might be to [somehow] make a custom build with the other algorithms (eg. NewHope, SHA2) removed from the library. Is there any semi-reasonable way to do that?

(Wasm) C code in javascript or code javascript in C

Hello,

Please where is the best methode :

Creat all my game with C code and convert it to wasm.
Or
Coding the most part of the game in C and import some code from javascript.
Or
Coding the most part of the game in javascript and import some code from C.

Thanks in advance.

problems with including wasm to Safari

Hello. I develop extension for both chrome and safari. I've got a problem with lib in Safari. I import noise-c.wasm to background script. Every time get an error:
both async and sync fetching of the wasm failed
While everything works fine in chrome.
I use noise-c.wasm 0.2.0 (However, this problem present in version 0.3.0 either)
Please, I'd be happy to receive any advice

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