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Kakiroi avatar Kakiroi commented on July 25, 2024

Or maybe we can have more clearer line id for translators.
I tried tweaking id generation so the id has both title and speaker. Also with indentation and choice levels.

I think it makes it much much easier for translator to work with. Although it makes code space a little bit crowded, I think it's worth it. Especially since I don't think it's possible to export any comments with POT generation(unless the plugin generate POT itself in the future?).
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from godot_dialogue_manager.

nathanhoad avatar nathanhoad commented on July 25, 2024

Thanks for the suggestion but I'm unlikely to add indentation guides to the translation keys. There are a few reasons for not adding it but the main one is that it can easily become outdated as dialogue is moved around and rewritten.

I am contemplating exposing a few of the internal dialogue editor methods to allow for per-game modifications so the translation key method might be a good candidate for that - then you'll be able to implement it however makes sense to you.

from godot_dialogue_manager.

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