Comments (3)
Interesting. The issue doesn't happen when I use v4.2.2.stable.official [15073afe3] only v4.2.2.stable.mono.official [15073afe3]
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It appears to be crashing on this line:
And if I comment that out it then crashes on this line next:
And then finally here:
So something with the resource loader interacting with that cs file seem to be amok.
from godot_dialogue_manager.
I've updated how Dialogue Manager detects an actual C# project so let me know if you run into any issues (it appears to work fine with that crash test project).
from godot_dialogue_manager.
Related Issues (20)
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