Comments (1)
I've moved the code that was constantly saving the dialogue resource out into a proper apply_changes()
method. That should make things better.
from godot_dialogue_manager.
Related Issues (20)
- a dialog being imported multiple times can cause errors HOT 1
- Please add a way for a line to know what its section title id is! HOT 2
- Negative conditions stopped working
- Backward incompatible change makes balloons based on old example to advance automatically HOT 1
- Invalid call. Nonexistent function 'new' in base 'CSharpScript' HOT 3
- Response polling. HOT 1
- Incorrect indentation is not reported as a compilation error
- Support External Editors HOT 3
- Parser error. Cannot find property erase on base string at (1184, 25)
- Calls to global functions with incorrect indentation end the dialogue
- Choice after "do" command ends the dialogue
- Endless loop arising from circular imports
- Example baloon failed to load in 2.31.0 HOT 2
- Missing GUI HOT 2
- Make it possible to search for a string in all of a project's .dialogue files HOT 2
- Dialogue Stuck in Loop HOT 8
- BBCode [img] shows up immediately HOT 1
- Autoload not recognized HOT 1
- Plugin settings are not being created (they still work once manually added to project.godot)
- [2.23.0] Having a negative number in the function parameter causes "Unxpected operator" in "do ..." expressions
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from godot_dialogue_manager.