Comments (3)
Commenting on this to note that we're making some great progress! Most of the core functions have been defined and it's now displaying the ship's basic stats:
We decided to add a dedicated stress bar (that's the web icon) and flip the heat and speed bars. Here you can also see the actual font being used rather than the font we used in the mockup.
We also decided that the sidebar will also include a weapon sets list which shows you not just what weapset is currently active, but also what weapsets can be switched to. There's space for that and my ship's two weapons currently unoccupied by the sidebar shown here.
🕷️🦇
from naikari.
At this rate, we might actually finish this in time for 0.9.0! 😄
The only things left to do are the planet target indicator, active cooldown display, and buttons for fleet control. We're not 100% decided on where we'll put the fleet buttons, but probably in the top-center of the screen.
🕷️
from naikari.
This is now complete and will be in Naikari 0.9! 😄
🕷️
from naikari.
Related Issues (11)
- black market of nope HOT 1
- Content should not be gated behind completing the tutorial HOT 2
- Unables to create Opengl context! Could not create GL context HOT 12
- AI in some missions can not jump if the player is slow HOT 4
- Update MacOS Support
- Question on CPU use HOT 2
- Limit playing of individual sound files to limit proliferation of noise
- The game doesnt start HOT 13
- Display current objectives at the selected system in the starmap
- Unfocused window sometimes freezes up on Linux HOT 1
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from naikari.