Comments (3)
Are you sure you're running current master? The graphic is TODO, but the turrets actually being cannons was fixed a while ago (in 9ad4b7a).
from naev.
I haven't tested if they behave like turrets. It may just be the documentation for the outfitters.
from naev.
You're very likely running an older commit (or are running from ndata and haven't done 'make ndata' recently). The only thing that's actually defined explicitly for the outfitter is the description. Everything else is used identically in the outfitter and in space, so if it says it's a cannon in the outfitter, it's a cannon in space (and likewise for turrets).
from naev.
Related Issues (20)
- Typo: Zalek Hacking Centre HOT 1
- Naev installer fails to install correctly when using silent install HOT 7
- Naev API Site Improvements HOT 1
- Support SDL 3.0
- Za'lek Particle Physics campaign doesn't award heavy_weapons_license and heavy_combat_vessel_license HOT 4
- Game loads many times while hacking HOT 26
- [Bug]: Game Fails to Start on Steam HOT 6
- [Bug]: Compile error in vn.transitions. HOT 1
- [Bug]: SIGSEGV in Test of Enlightenment HOT 1
- [Proposal]: escape menu should be shown above the "final" post-processing shaders
- [Proposal]: indicate who is scanning the player
- [Proposal]: repl console tab completion + history
- [Proposal]: rewrite collision polygon code in C and integrate into Naev
- [Bug]: Autonav may cause an error in a system with no patrol lane. HOT 2
- trail.frag causes horrible performance in Point of Interest missions HOT 8
- [Bug]: The player receives a confusing message after trading in some minerva tokens. HOT 1
- [Bug]: SIGSEGV on launch HOT 4
- [Proposal]: Consistency with the hyperspace target and the route in the map panel. HOT 1
- [Bug]: The mission "Trader Escort" may cause a buffer overflow. HOT 1
- [Bug]: A missile seems to pass through Retribution occasionally. HOT 2
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from naev.