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bobbens avatar bobbens commented on June 11, 2024

I see, that's quite an oversight. It still needs improvement, but the reason for this is I found that when jumping in to a system with a lane on the jump you are jumping in from, it had a tendency to overshoot and miss it, forcing the autonav to go back to the jump point before doing autonav. By "skipping" the first lane point, it was able to ignore this, however, this leads to the issue you describe, and furthermore, can make autonav skip the path that sometimes may be desireable. I guess the trick would be to give a few second moratorium before starting the autonav in a new system so that it computes lanes and such when it is at a normal velocity instead of when it newly enters the system.

from naev.

bobbens avatar bobbens commented on June 11, 2024

OK, so I've made it so autonav delays when jumping in for a bit. This seems to solve the issue while avoiding this bug. Thanks!

from naev.

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