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riichit's Issues

Кан на последнем тайле

Игра позволяет взять ещё один тайл из мёртвой стены, хотя должна была запретить вызывать кан.

Т.к. уверен, что фиксил такое поведение, дополню, что действие производилось из-под риичи.

Дополнительный тайл нельзя сбросить, кнопка Over не появится, т.к. "No tiles left!", есть только опция нажать Tsumo.

RU translation

Since it've been developing for Russian 'market' at first place.

Better tempai training

Option to ask players what they are waiting for in case of tempai at the end of the game

Hand cost details

Han and fu points are not detailed now.
Yaku are shown without han points for them.
Needs to be implemented for new players.

Gamification 2

Instead of chasing numbers like #27 #38 add Gallery with cats to unlock by every yaku you collect!
This may also solve #22

Interactive tutorial

Current tutorial is not interactive at all, in fact, it's plain simple and kinda sad.
It'd be good to have more creative tutorial for new players, at least in future plans.

Открывается несколько игровых полей

Селф-ишшью, при нажатии на кнопку в MainActivity возникает лаг перед прогрузкой SoloActivity, несколько нажатий по любой из кнопок приведёт к открытию нескольких вложенных игровых полей.

Перевод не консистентный.

нужно поменять тсуисо на цуисо и в принципе руководствоваться словарём японских слогов, а не тесудзи

Detailed statistics

Instead of just having balance per mode or things like a non-lose streaks, it'd be cool to use information about past games to visualise graphs and stuff, player's progress, etc.
Also it'd be good to detect players quitting/resetting a game.
Heavy task, so it's really not going to be implemented soon.

But even current games will be saved with implementation of #27

Gamification

Save scores in records, make player's "bank", lose some points for losing a game and due to penalties.

Ошибки в работе приложения

  1. На телефоне видно не все тайлы (14й тайл за границей экрана)
  2. Если есть одинаковые тайлы, при нажатии исчезает первый из них в руке, а не тот, на который нажали
  3. При исчерпании тайлов не сообщается результат, просто выводится ошибка.

Dora indicator

Indicator 9 man points to 1 pin, however it should be cycled inside man tiles. Same goes for groups of other tiles.

In Solo Man 9 man indicator now points to nowhere, since 1 man isn't dora in this case.

Better calculator (Hint button)

How about calculating tempai w/o recursion, by melds and forms?
Also it'd be good to have option to calculate shanten and uke-ire in uncompleted hand.
Hint button?

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