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lexicondm's Introduction

LexiconDM

LexiconDM is similar to base Lexicon, however, LexiconDM's focus is on compiling the ultimate collection of Doom Deathmatch mapsets to be played online with full support of all competitive game modes (Deathmatch/Duel/etc). The target source port is Zandronum, but LexiconDM will happily work on (G)ZDoom and other source ports based off of recent versions in the ZDoom family. LexiconDM should also work with all major gameplay mods (Samsara: Reincarnation & Insanity Deathmatch, to name two).

How do I build the PK3?

There are two .bat files that will build the project. It is recommended that you use CompilePK3-Jenkins.bat. It will automatically build the PK3 for you and allow you to quickly test LexiconDM using your source port of choice.

How/Where can I play this?

You can download it right here in our downloads section, or get it through your favorite WAD repo (also through Doomseeker/WADseeker/etc). You can also play locally with bots utilizing offline skirmish mode within Zandronum.

You can also compile a build yourself from the above instructions, though builds compiled this way will be considered bleeding edge as many elements may be unfinished and/or unstable.

How can I get involved with this project?

If one compiles a build per the instructions and you would be interested in filing bug reports, please feel free to do so, as this would greatly help with LexiconDM's development. You may file bug reports here, or within The Mythotic Tinker-Station Discord, along with any mapset requests.

If one is interested in becoming a beta tester and/or wishes to help with development, please get in touch (include coding knowledge/skills/etc if wanting to assist development) with meleemario via The Mythotic Tinker-Station Discord or through Direct Message.

Here is a link to The Mythotic Tinker-Station Discord: https://discord.gg/mwFZvHe

Credits

LexiconDM is maintained by meleemario, cubebert, Shadowlink223, Shakar-a'tar, and The Proverbial Derp. For credits involving the mapsets/WADs included in LexiconDM, have a look inside the CREDITS subfolder.

lexicondm's People

Contributors

cubebert-github avatar meleemario avatar mifu666 avatar

Stargazers

 avatar Andry Goldmann avatar

Watchers

 avatar  avatar  avatar Andry Goldmann avatar

lexicondm's Issues

Vanilla/Boom mapsets with ambient sounds

Certain mapsets use off-level enemies to create ambience during matches. While Zandronum won't load the enemies in a normal Deathmatch game, it's pretty clear that they are supposed to be included since vanilla games have the enemies loaded in deathmatch. Once the spawning system for the LexiconDM actors gets figured out, we'll need to replace the enemies in the following mapsets:

  • Decamatch
  • Decamatch 2
  • Execution Deathmatch

Maps that need permission to include in LexiconDM

This is a list of maps that meleemario included in a collection for the LexiconDM team to include in the project. Once the maps are added in, I'll have to update the list to make note of its inclusion.

  • 32 in 24 5 (32in24-5.wad)
  • 32in24-13 (32in24-13.wad)
  • 32in24-15: DWANGO Unchained (32in24-15.wad, 32in24-15-Bonus.wad)
  • Aeon Deathmatch (AeonDM.pk3)
  • All Fear The Sentinel Deathmatch (AFTSDM11.wad)
  • Crucified Dreams (crudream.txt)
  • Don't Be A Bitch Remastered (dbabRM.pk3)
  • Dynamite Deathmatch 1.1 (Dynamite.wad)
  • Lazarus (release 1j) (lazarus1j.wad)
  • Sabbat Martyr Deathmatch (SMDM.wad)
  • Space Deathmatch V (1.1 bugfix update) (SPACEDM5.pk3)
  • SpaceDM9 (spacedm9-a2.pk3)
  • vex-doom & TOKEDM maps

Any further maps that people request that need permission will be added to the bottom of this page.

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