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udacity-carnd-project-4's Introduction

Advanced Lane Finding Project

The goals / steps of this project are the following:

  • Compute the camera calibration matrix and distortion coefficients given a set of chessboard images.
  • Apply a distortion correction to raw images.
  • Use color transforms, gradients, etc., to create a thresholded binary image.
  • Apply a perspective transform to rectify binary image ("birds-eye view").
  • Detect lane pixels and fit to find the lane boundary.
  • Determine the curvature of the lane and vehicle position with respect to center.
  • Warp the detected lane boundaries back onto the original image.
  • Output visual display of the lane boundaries and numerical estimation of lane curvature and vehicle position.

Rubric Points

###Here I will consider the rubric points individually and describe how I addressed each point in my implementation.


###Writeup / README

####1. Provide a Writeup / README that includes all the rubric points and how you addressed each one. You can submit your writeup as markdown or pdf. Here is a template writeup for this project you can use as a guide and a starting point.

You're reading it! ###Camera Calibration

####1. Briefly state how you computed the camera matrix and distortion coefficients. Provide an example of a distortion corrected calibration image.

The code for this step is contained in the 5th code cell of the IPython notebook located in "./P4.ipynb" or "./P4.html".

I start by preparing "object points", which will be the (x, y, z) coordinates of the chessboard corners in the world. Here I am assuming the chessboard is fixed on the (x, y) plane at z=0, such that the object points are the same for each calibration image. Thus, objp is just a replicated array of coordinates, and objpoints will be appended with a copy of it every time I successfully detect all chessboard corners in a test image. imgpoints will be appended with the (x, y) pixel position of each of the corners in the image plane with each successful chessboard detection.

png

I then used the output objpoints and imgpoints to compute the camera calibration and distortion coefficients using the cv2.calibrateCamera() function. I applied this distortion correction to the test image using the cv2.undistort() function and obtained this result:

png

###Pipeline (single images)

####1. Provide an example of a distortion-corrected image. To demonstrate this step, I will describe how I apply the distortion correction to one of the test images like this one: png

####2. Describe how (and identify where in your code) you used color transforms, gradients or other methods to create a thresholded binary image. Provide an example of a binary image result. I used a combination of color and gradient thresholds to generate a binary image. Here's an example of my output for this step.

png png png png

Here you can find the final results for my combined method which I used in the final pipeline: png

####3. Describe how (and identify where in your code) you performed a perspective transform and provide an example of a transformed image.

The code for my perspective transform includes a function called processImg() or videoProcess() for images and videos, respectively. I designed an intelligent algorithm and also a manual hardcode source and distination points for the special case. The intelligent algorithm is the same like my project 1 submission. I chose the hardcode the source and destination points in the following manner:

src = np.float32(
    [[(img_size[0] / 2) - 55, img_size[1] / 2 + 100],
    [((img_size[0] / 6) - 10), img_size[1]],
    [(img_size[0] * 5 / 6) + 60, img_size[1]],
    [(img_size[0] / 2 + 55), img_size[1] / 2 + 100]])
dst = np.float32(
    [[(img_size[0] / 4), 0],
    [(img_size[0] / 4), img_size[1]],
    [(img_size[0] * 3 / 4), img_size[1]],
    [(img_size[0] * 3 / 4), 0]])

This resulted in the following source and destination points:

Source Destination
585, 460 320, 0
203, 720 320, 720
1127, 720 960, 720
695, 460 960, 0

I verified that my perspective transform was working as expected by drawing the src and dst points onto a test image and its warped counterpart to verify that the lines appear parallel in the warped image.

png

####4. Describe how (and identify where in your code) you identified lane-line pixels and fit their positions with a polynomial?

Then I did some other stuff and fit my lane lines with a 2nd order polynomial kinda like this, you can find my implementation in the functions slidingWindowsPeakHist and skipedFrame:

png png png

####5. Describe how (and identify where in your code) you calculated the radius of curvature of the lane and the position of the vehicle with respect to center.

I did this in the function radiusOFcurvatureMeasure

####6. Provide an example image of your result plotted back down onto the road such that the lane area is identified clearly.

I implemented this step in in the function reverseProjector. Here is an example of my result on a test image:

png


###Pipeline (video)

####1. Provide a link to your final video output. Your pipeline should perform reasonably well on the entire project video (wobbly lines are ok but no catastrophic failures that would cause the car to drive off the road!).

Here's a link to my video result, you can find that in this address ./output_videos/project_mine.mp4


###Discussion

####1. Briefly discuss any problems / issues you faced in your implementation of this project. Where will your pipeline likely fail? What could you do to make it more robust?

I have some great idea to make it more intelligent and more robust but I have no time for now and I should start work on project 5 to reach the final term deadline. I used some outlier rejector technique to make my algorithm more robust. I need to work more to speed up my pipeline even to make it realtime. The most important issue I faced was time. The whole idea was great and I really like this project and I did my best to understand all parts. My algorithm needs to choose between manually warping and intelligently and when to choose is the most important part. I think my algorithm is good in all parts but need more work to determine the best warp. I need to make my implement better for keeping the history of fitting line and choose the best always.

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