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brickandball's Issues

skynet timeout 的时间单位是 10 毫秒,所以 server 端的定时逻辑有点问题

skynet 提供的 api (包括 now,timeout,sleep),其时间单位都是 0.01 秒,即 10 毫秒,这个 wiki 页有写了 https://github.com/cloudwu/skynet/wiki/APIList

所以 BrickAndBall/blob/master/Server/src/service/room.lua 的这一段定时逻辑是不准确的:

function _CMD.ReceiveInput(fd, obj)
    _inputMap[fd] = obj.data

    if (obj.frame == _playFrame) then
        if (not _readyPlay) then
            _readyPlay = true
            local time = _playInterval - (_SKYNET.now() - _timer)
            time = time < 0 and 0 or time
            _SKYNET.timeout(time, _FUNC.Play)
        else
            _FUNC.Play()
        end
    end
end

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