Comments (3)
Preference towards block-backed inventories over entity-backed inventories has been discussed in #144 (comment). Custom-sized inventories using tedo0627/InventoryUI has been discussed in #201 (comment).
interesting, therefore I don't think protocol changes are really a big deal, as invmenu is easy to update for developers I guess it's interesting to still keep an eye on this possibility.
https://github.com/Muqsit/CustomSizedInvMenu should be featured maybe in the ReadMe
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Preference towards block-backed inventories over entity-backed inventories has been discussed in #144 (comment). Custom-sized inventories using tedo0627/InventoryUI has been discussed in #201 (comment).
from invmenu.
interesting, therefore I don't think protocol changes are really a big deal, as invmenu is easy to update for developers I guess it's interesting to still keep an eye on this possibility. https://github.com/Muqsit/CustomSizedInvMenu should be featured maybe in the ReadMe
Looking back at #144, AddActorPacket
is already in use by ActorInvMenuGraphic
, so there is no added maintenance overhead anymore. Actor-backed inventories can be substituted for block-backed ones, however InvMenu::TYPE_DOUBLE_CHEST
would be using a block-backed inventory since no entity inventories feature a 54-slot storage.
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Related Issues (20)
- Menu doesn't open HOT 1
- Menu dosen't open HOT 4
- Error HOT 3
- crash HOT 1
- Question HOT 3
- Pm5 Change HOT 16
- How can we add vanilla blocks in menu? HOT 2
- Is is possible to add custom items? HOT 6
- Is it possible to add custom texture in invmenu? HOT 6
- Inventory sending HOT 11
- Sending InvMenu HOT 14
- Menu Not Work HOT 1
- Inv Bug HOT 2
- Crash
- Is it possible to open another gui when one is closed? HOT 1
- Register custom menu PM5 HOT 1
- Bug?
- 5.10.0 Error Handler
- Chestshop İnventory window dosent close in the background
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