Comments (11)
Use a listener to handle transactions occurring within the menu.
$menu->setListener(function(InvMenuTransaction $transaction) : InvMenuTransactionResult{
$player = $transaction->getPlayer();
if(/* $player is not allowed */){
return $transaction->discard();
}
return $transaction->continue();
});
from invmenu.
It is not working
https://github.com/inxomnyaa/Backpack/tree/master like this when we interact with different it opens different inventory but the whole code is same
from invmenu.
Can you clarify what's not working exactly?
from invmenu.
yep it was sending same inv
from invmenu.
Menus can be sent to multiple players, you must store the menu instance in memory to pass it around.
from invmenu.
Menus can be sent to multiple players, you must store the menu instance in memory to pass it around.
You mean in that player game it should store?
from invmenu.
Store it within the plugin temporarily, in an array. https://github.com/BlockHorizons/InvSee as an example allows permission-based control over player inventories in real-time.
from invmenu.
If you want to send the same menu with different inventories, it is not possible. You'd need to create a different menu for each inventory. Plugins usually construct a new menu at request: https://github.com/search?q=InvMenu%3A%3Acreate+language%3APHP&type=code
If you want to send the same menu to multiple players, you may want to cache the menu somewhere in memory so you retain an instance to the menu. InvMenu::send()
lets you send the same menu to different players.
$menu = InvMenu::create(InvMenu::TYPE_CHEST);
$menu->send($player1);
$menu->send($player2);
// allow only $player1 to make changes
$menu->setListener(function(InvMenuTransaction $transaction) use($player1) : InvMenuTransactionResult{
$player = $transaction->getPlayer();
if($player === $player1){
return $transaction->continue();
}
return $transaction->discard();
});
from invmenu.
How can we full whole gui with one line code and also add some item in particular slots
from invmenu.
Please reply
from invmenu.
How can we full whole gui with one line code and also add some item in particular slots
Why not just write a function that builds a menu?
from invmenu.
Related Issues (20)
- Menu doesn't open HOT 1
- Menu dosen't open HOT 4
- Error HOT 3
- crash HOT 1
- Question HOT 3
- Pm5 Change HOT 16
- How can we add vanilla blocks in menu? HOT 2
- Is is possible to add custom items? HOT 6
- Is it possible to add custom texture in invmenu? HOT 6
- Sending InvMenu HOT 14
- Menu Not Work HOT 1
- Minecart chest stuff HOT 3
- Inv Bug HOT 2
- Crash
- Is it possible to open another gui when one is closed? HOT 1
- Register custom menu PM5 HOT 1
- Bug?
- 5.10.0 Error Handler
- Chestshop İnventory window dosent close in the background
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from invmenu.