Apple's diffable API requerid models for each object type. If you want use it in many place, you pass many time to implemenet and get over duplicates codes. This project help you do it elegant with shared models and special cell providers for one-usage models.
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If you want help project, check Сooperation section.
Swift +5.0
. Ready for use on iOS 13+
CocoaPods is a dependency manager for Cocoa projects. For usage and installation instructions, visit their website. To integrate SPDiffable
into your Xcode project using CocoaPods, specify it in your Podfile
:
pod 'SPDiffable'
The Swift Package Manager is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
To integrate SPDiffable
into your Xcode project using Xcode 11, specify it in File > Swift Packages > Add
:
https://github.com/ivanvorobei/SPDiffable
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. To integrate SPDiffable
into your Xcode project using Carthage, specify it in your Cartfile
:
github "ivanvorobei/SPDiffable"
If you prefer not to use any of dependency managers, you can integrate SPDiffable
into your project manually. Put Source/SPDiffable
folder in your Xcode project. Make sure to enable Copy items if needed
and Create groups
.
Before read it, highly recomded check Example
target in project. It examle show all features, like use stepper and switch, like process actions, create custom models and many other.
For work with diffable need create model (inside project you found some ready-use models) and do cell provider, which convert model with data to UITableViewCell
or UICollectionViewCell
. Next example for table, but all methods and class names available for collections.
New model shoud extend from basic class SPDiffableItem
:
class TableRowModel: SPDiffableItem {}
After it add properties, which you want use. For example:
class TableRowModel: SPDiffableItem {
public var text: String
public var detail: String? = nil
public var icon: UIImage? = nil
public var selectionStyle: UITableViewCell.SelectionStyle
public var accessoryType: UITableViewCell.AccessoryType
}
Last step, create table controller class and extend of SPDiffableTableController
. Create custom cell provider, it doing convert it data to table cell:
override func viewDidLoad() {
super.viewDidLoad()
// Register cell for usage it in table view
tableView.register(SPDiffableTableViewCell.self, forCellReuseIdentifier: SPDiffableTableViewCell.reuseIdentifier)
// Cell provider for `TableRowModel`
let cellProvider: SPDiffableTableCellProvider = { (tableView, indexPath, model) -> UITableViewCell? in
switch model {
case let model as TableRowModel:
let cell = tableView.dequeueReusableCell(withIdentifier: YourTableViewCell.identifier, for: indexPath) as! YourTableViewCell
cell.textLabel?.text = model.text
cell.detailTextLabel?.text = model.detail
cell.accessoryType = model.accessoryType
cell.selectionStyle = model.selectionStyle
return cell
default:
return nil
}
}
// Pass cell provider and content.
// About content you can read next.
setCellProviders([cellProvider], sections: content)
}
You can use default cell provider if using project's models. For get it call SPDiffableTableController.defaultCellProvider
.
All actions similar to collections. For example usage you can find in project in taget Example
.
Now table support models and custom cell provider. We can apply diffable content with animation (or not). Create section class:
let section = SPDiffableSection(
identifier: "example section",
header: SPDiffableTextHeaderFooter(text: "Header"),
footer: SPDiffableTextHeaderFooter(text: "Footer"),
items: [
TableRowModel(text: "Basic Table Cell", accessoryType: .disclosureIndicator, action: { [weak self] indexPath in
guard let self = self else { return }
self.tableView.deselectRow(at: indexPath, animated: true)
print("Tapped")
})
]
)
let content = [section]
You can add more cells or sections. Last step - apply:
diffableDataSource?.apply(sections: content, animating: true)
That all. You can each time create new order or count cells and it automatically show with diffable animation. Project has some ready-use models, you can read about it next.
Some methods in diffable data source can't ovveride without custom data source. It solved with mediator delegate. It simple. Next example for table. Set delegate SPTableDiffableMediator
, all method optional:
class DiffableTableController: SPDiffableTableController, SPTableDiffableMediator {
override func viewDidLoad() {
super.viewDidLoad()
setCellProviders([cellProvider], sections: content)
diffableDataSource?.mediator = self
}
}
Now you can implemented requerid methods, for example title of header:
func diffableTableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return "Overridden in of diffable mediator"
}
In protocol you can find more methods, like canEdit
and other.
Create new controller and extend from SPDiffableSideBarController
. Remember, it available only from iOS 14. Now it abailable for ios14
branch.
class SidebarController: SPDiffableSideBarController {}
In class available ready-use cell providers for menu item and header section. For get it shoud call:
override func viewDidLoad() {
super.viewDidLoad()
setCellProviders([CellProvider.item, CellProvider.button, CellProvider.header], sections: content)
// or you can set all default providers by call `CellProvider.all`
}
Content it array of SPDiffableSection
. For menu model need use model SPDiffableSideBarItem
or SPDiffableSideBarButton
. For header and footer will create SPDiffableSideBarHeader
model.
SPDiffableSection(
identifier: Section.library.rawValue,
header: SPDiffableSideBarHeader(text: "Library", accessories: [.outlineDisclosure()]),
items: [
SPDiffableSideBarItem(title: "Recently Added", image: UIImage(systemName: "clock"), action: { _ in }),
SPDiffableSideBarItem(title: "Artists", image: UIImage(systemName: "music.mic"), action: { _ in }),
SPDiffableSideBarItem(title: "Albums", image: UIImage(systemName: "rectangle.stack"), action: { _ in }),
SPDiffableSideBarItem(title: "Songs", image: UIImage(systemName: "music.note"), action: { _ in }),
SPDiffableSideBarButton(title: "Add New", image: UIImage(systemName: "plus.square.fill"), action: { _ in })
]
)
It models which you can use now, it shoud close your task without code. Of couse you can create your models. Now in project you can find this ready-use models:
SPDiffableItem
it basic class. All item models shoud be extend from it model. Header and footer also.SPDiffableSection
section class. Included footer and header properties, also items (cells).SPDiffableTextHeaderFooter
header or footer class with text.
-
SPDiffableTableRow
it native item for table cell. Support all basic styles and action for tap event. -
SPDiffableTableRowSubtitle
it native item for table cell with subtitle. Support all as before. -
SPDiffableTableRowStepper
item for table cell with stepper. Has maximum value and minimum, also incuded action with passed value. -
SPDiffableTableRowSwitch
item for table with switch, included default state and action for change event. -
SPDiffableTableRowButton
item for table in style as button. Support table styles and action for tap. -
SPDiffableTableViewCell
basic table cell with detail text right side. -
SPDiffableSubtitleTableViewCell
basic table cell with two lines of texts.
Now in progress development.
SPDiffableSideBarItem
menu item in side bar. Support accessories and actions.SPDiffableSideBarButton
button item in side bar. Color of title similar to tint.SPDiffableSideBarHeader
header model for side bar item.
This project is free, but developing it takes time. Contributing to this project is a huge help. Here is list of tasks that need to be done, you can help with any:
- Update readme text, my English not great :(
- Update docs to swift source files
Allow request permissions with native dialog UI and interactive animations. Also you can request permissions without dialog. Check state any permission. You can start using this project with just two lines of code and easy customisation.
It is popup from Apple Music & Feedback in AppStore. Contains Done & Heart presets. Done present with draw path animation. I clone Apple's alerts as much as possible. You can find this alerts in AppStore after feedback, after added song to library in Apple Music. I am also add alert without icon, as simple message.
Присоединяйтесь в телеграм канал Код Воробья, там найдете заметки о iOS разработке и дизайне. Большие туториалы выклыдываю на YouTube.