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helix-win-runner's Introduction

hi


welcome emoji standing

(words incoming) I'm a generalist self-taught hobbyist certified code writer, game developer, music composer, and artist/designer.

I like to work on what randomly interests me and solve my own problems from time to time.


[๐Ÿ“] Languages

rust logo python logo java logo csharp logo c plus plus logo html logo scratch logo lua logo

[๐Ÿงฐ] Tools

git logo postgresql logo sqlite logo godot logo inkscape logo gimp logo photoshop logo premiere pro logo arduino logo discord logo helix editor logo vscode logo vim logo obsidian logo

[๐Ÿ–ฅ๏ธ] Platforms

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helix-win-runner's Issues

doubt about the approach taken

Hey @Multirious I just wanted to ask about why you approached this using macros and automation
I had a similar issue, I wanted to use helix as the external editor for Godot, so I found your repo but decided to give it a try with a different approach

my take
plus the following config on Godot
image

I just spawn a alacritty.exe + hx.exe command with the arguments Godot provides when calling an external editor and it seems to work a-okay without having to wait for the automation/macro to run (though the repo is not really meant to be used by others as I haven't made it general, just wanted to quickly fix it for my issue)

But I got curious so I wanted to ask, if you don't mind, why'd you automate it instead?

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