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blender-datasmith-export's Introduction

Blender Datasmith Export

Export your Blender scene to UE4 using the Datasmith format.

It aims to export all the Datasmith format supports. For now it exports:

  • Meshes with normals, vertex colors and UV coordinates.
  • Hierarchy is exported keeping meshes references, transforms, parents and per-instance material overrides from blender.
  • Textures and materials are exported using data from the shader graphs. Materials are closely approximated and a good amount of nodes are supported (math, mix, fresnel, vertex color and others)
  • Cameras are exported trying to match Blender data, keeping focus distance, focal length, and aperture
  • Lights are exported, keeping their type, power, color and size data.

Check out an overview of a previous version here: https://youtu.be/bUUDqerdqAc

Sample:

Blender Eevee: Blender Eevee render UE4 using Datasmith: UE4 render

This result relies on the DatasmithBlenderContent, which is a UE4 Plugin that improves material import compatibility. Consider supporting the project by purchasing it from here (Epic Games store support will be added later)

This result is in a custom UE4 build, which fixes some issues of the UE4 importer. If you are technical to compile the engine, you can check the fork here. Hopefully we can get to integrate our fixes into the main branch.

Now Download the latest development version and install from the Blender addons preferences pane.

If you want to support the project, consider supporting via Patreon.

Please please, join the project Discord and share your results! I want to see what you make and I am open to any feedback you have.

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